Thinking with games: exploring digital gaming imaginaries and values in higher education
Thinking with games: exploring digital gaming imaginaries and values in higher education
games design, industry-education collaboration, values in design
57-68
Ashton, Daniel
b267eae4-7bdb-4fe3-9267-5ebad36e86f7
2009
Ashton, Daniel
b267eae4-7bdb-4fe3-9267-5ebad36e86f7
Ashton, Daniel
(2009)
Thinking with games: exploring digital gaming imaginaries and values in higher education.
Journal of Media Practice, 10 (1), .
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Published date: 2009
Keywords:
games design, industry-education collaboration, values in design
Organisations:
Winchester School of Art
Identifiers
Local EPrints ID: 375676
URI: http://eprints.soton.ac.uk/id/eprint/375676
ISSN: 1468-2753
PURE UUID: 2c19b175-e4d6-4068-b150-90e90cf125e3
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Date deposited: 23 Jun 2015 10:27
Last modified: 08 Jan 2022 03:24
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