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Thinking with games: exploring digital gaming imaginaries and values in higher education

Thinking with games: exploring digital gaming imaginaries and values in higher education
Thinking with games: exploring digital gaming imaginaries and values in higher education
games design, industry-education collaboration, values in design
1468-2753
57-68
Ashton, Daniel
b267eae4-7bdb-4fe3-9267-5ebad36e86f7
Ashton, Daniel
b267eae4-7bdb-4fe3-9267-5ebad36e86f7

Ashton, Daniel (2009) Thinking with games: exploring digital gaming imaginaries and values in higher education. Journal of Media Practice, 10 (1), 57-68.

Record type: Article

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Published date: 2009
Keywords: games design, industry-education collaboration, values in design
Organisations: Winchester School of Art

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Local EPrints ID: 375676
URI: https://eprints.soton.ac.uk/id/eprint/375676
ISSN: 1468-2753
PURE UUID: 2c19b175-e4d6-4068-b150-90e90cf125e3
ORCID for Daniel Ashton: ORCID iD orcid.org/0000-0002-3120-1783

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Date deposited: 23 Jun 2015 10:27
Last modified: 07 Aug 2019 00:31

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Author: Daniel Ashton ORCID iD

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