Cloud gaming virtual community - a case study in China
Cloud gaming virtual community - a case study in China
1-19
Yao, Yulin
3ed48e63-473e-41e8-b42c-ef2fc9c70b73
Chang, Victor
a7c75287-b649-4a63-a26c-6af6f26525a4
14 May 2015
Yao, Yulin
3ed48e63-473e-41e8-b42c-ef2fc9c70b73
Chang, Victor
a7c75287-b649-4a63-a26c-6af6f26525a4
Yao, Yulin and Chang, Victor
(2015)
Cloud gaming virtual community - a case study in China.
International Journal of Organizational and Collective Intelligence, 5 (2), .
Text
VC_Yulin_gaming_accepted.pdf
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More information
Published date: 14 May 2015
Organisations:
Electronics & Computer Science, Electronic & Software Systems
Identifiers
Local EPrints ID: 376714
URI: http://eprints.soton.ac.uk/id/eprint/376714
ISSN: 1947-9344
PURE UUID: 1dcac97d-518f-4764-8959-b03dbf9a6281
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Date deposited: 01 May 2015 23:39
Last modified: 14 Mar 2024 19:49
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Contributors
Author:
Yulin Yao
Author:
Victor Chang
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