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Cloud gaming virtual community - a case study in China

Cloud gaming virtual community - a case study in China
Cloud gaming virtual community - a case study in China
1947-9344
1-19
Yao, Yulin
3ed48e63-473e-41e8-b42c-ef2fc9c70b73
Chang, Victor
a7c75287-b649-4a63-a26c-6af6f26525a4
Yao, Yulin
3ed48e63-473e-41e8-b42c-ef2fc9c70b73
Chang, Victor
a7c75287-b649-4a63-a26c-6af6f26525a4

Yao, Yulin and Chang, Victor (2015) Cloud gaming virtual community - a case study in China. International Journal of Organizational and Collective Intelligence, 5 (2), 1-19.

Record type: Article
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VC_Yulin_gaming_accepted.pdf - Other
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More information

Published date: 14 May 2015
Organisations: Electronics & Computer Science, Electronic & Software Systems

Identifiers

Local EPrints ID: 376714
URI: https://eprints.soton.ac.uk/id/eprint/376714
ISSN: 1947-9344
PURE UUID: 1dcac97d-518f-4764-8959-b03dbf9a6281

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Date deposited: 01 May 2015 23:39
Last modified: 17 Jul 2017 21:07

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