Using a Cognitive Architecture to Control the Behaviour of Virtual Robots
Using a Cognitive Architecture to Control the Behaviour of Virtual Robots
In order to support the use of cognitive architectures in computer simulation studies involving virtual environments, an integration solution is proposed that enables ACT-R cognitive models to communicate with the Unity game engine. The integration solution is tested using virtual robots that are able to move around a 3D virtual environment and interact with various objects. The robots are equipped with visual, tactile and proprioceptive sensor systems, which yield information about the current sensory state of the robot. This information is communicated to an ACT-R model that subsequently controls the behaviour of the robot by making decisions about motor output. The performance of the model and the integrity of the integration solution are evaluated using a task that requires a virtual robot to retrieve target objects and deposit them in a specified goal location.
virtual robotics, situated cognition, virtual environment, game engine, cognitive architecture
Smart, Paul R.
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Sycara, Katia
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25 September 2015
Smart, Paul R.
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Sycara, Katia
df200c43-d34d-4093-bb4e-493fea2d0732
Smart, Paul R. and Sycara, Katia
(2015)
Using a Cognitive Architecture to Control the Behaviour of Virtual Robots.
EuroAsianPacific Joint Conference on Cognitive Science, Turin, Italy.
25 - 27 Sep 2015.
6 pp
.
Record type:
Conference or Workshop Item
(Paper)
Abstract
In order to support the use of cognitive architectures in computer simulation studies involving virtual environments, an integration solution is proposed that enables ACT-R cognitive models to communicate with the Unity game engine. The integration solution is tested using virtual robots that are able to move around a 3D virtual environment and interact with various objects. The robots are equipped with visual, tactile and proprioceptive sensor systems, which yield information about the current sensory state of the robot. This information is communicated to an ACT-R model that subsequently controls the behaviour of the robot by making decisions about motor output. The performance of the model and the integrity of the integration solution are evaluated using a task that requires a virtual robot to retrieve target objects and deposit them in a specified goal location.
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EAPCogSci2015.pdf
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Published date: 25 September 2015
Venue - Dates:
EuroAsianPacific Joint Conference on Cognitive Science, Turin, Italy, 2015-09-25 - 2015-09-27
Keywords:
virtual robotics, situated cognition, virtual environment, game engine, cognitive architecture
Organisations:
Web & Internet Science
Identifiers
Local EPrints ID: 377500
URI: http://eprints.soton.ac.uk/id/eprint/377500
PURE UUID: c9670510-f942-402c-8be9-95711a82e9ee
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Date deposited: 27 May 2015 14:42
Last modified: 15 Mar 2024 03:15
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Contributors
Author:
Paul R. Smart
Author:
Katia Sycara
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