3D-LIVE: a design and evaluation framework for a tele-immersive mixed reality platform
3D-LIVE: a design and evaluation framework for a tele-immersive mixed reality platform
Tele-immersive, mixed reality interactive systems bring remote users together to share a common experience in an environment that synthesizes aspects of the real and virtual worlds. The 3D-LIVE platform is an example of one such system that synthesizes 3D models, audio, motion capture and activity recognition from a number of geographically separated sources into a single gaming environment to support a variety of sports based activities. The design and evaluation of such systems is challenging since factors relating to the technical quality of service (QoS) and quality of experience (QoE) are difficult to identify and measure. In this paper we present a novel QoS/QoE model and evaluation methodology that is being used in the development and testing of the 3D-LIVE mixed reality platform. Our initial results provide some insights into the quality of user experience (UX) we observed from users interacting with 3D-LIVE and are evaluated in the light of QoS data captured. We conclude by discussing the impact of these findings on future platform developments.
Crowle, Simon
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Boniface, Michael
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Poussard, Benjamin
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Asteriadis, Stylianos
b00e5635-ef54-4408-bb7b-a24711f16061
17 September 2014
Crowle, Simon
bee1e5f6-1d8d-4dc7-8312-622b7b1c89f8
Boniface, Michael
f30bfd7d-20ed-451b-b405-34e3e22fdfba
Poussard, Benjamin
4bf0ead4-8517-4712-aa56-35444a040f0d
Asteriadis, Stylianos
b00e5635-ef54-4408-bb7b-a24711f16061
Crowle, Simon, Boniface, Michael, Poussard, Benjamin and Asteriadis, Stylianos
(2014)
3D-LIVE: a design and evaluation framework for a tele-immersive mixed reality platform.
First International Conference, Augmented and Virtual Reality 2014, Lecce, Italy.
17 - 20 Sep 2014.
Record type:
Conference or Workshop Item
(Paper)
Abstract
Tele-immersive, mixed reality interactive systems bring remote users together to share a common experience in an environment that synthesizes aspects of the real and virtual worlds. The 3D-LIVE platform is an example of one such system that synthesizes 3D models, audio, motion capture and activity recognition from a number of geographically separated sources into a single gaming environment to support a variety of sports based activities. The design and evaluation of such systems is challenging since factors relating to the technical quality of service (QoS) and quality of experience (QoE) are difficult to identify and measure. In this paper we present a novel QoS/QoE model and evaluation methodology that is being used in the development and testing of the 3D-LIVE mixed reality platform. Our initial results provide some insights into the quality of user experience (UX) we observed from users interacting with 3D-LIVE and are evaluated in the light of QoS data captured. We conclude by discussing the impact of these findings on future platform developments.
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9783319139685
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Published date: 17 September 2014
Venue - Dates:
First International Conference, Augmented and Virtual Reality 2014, Lecce, Italy, 2014-09-17 - 2014-09-20
Organisations:
IT Innovation
Identifiers
Local EPrints ID: 378312
URI: http://eprints.soton.ac.uk/id/eprint/378312
PURE UUID: 6a727d49-cac7-4cf4-bb2d-c2fe96e85653
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Date deposited: 30 Jun 2015 17:07
Last modified: 15 Mar 2024 03:09
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Contributors
Author:
Simon Crowle
Author:
Benjamin Poussard
Author:
Stylianos Asteriadis
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