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3D-LIVE: a design and evaluation framework for a tele-immersive mixed reality platform

Crowle, Simon, Boniface, Michael, Poussard, Benjamin and Asteriadis, Stylianos (2014) 3D-LIVE: a design and evaluation framework for a tele-immersive mixed reality platform At First International Conference, Augmented and Virtual Reality 2014, Italy. 17 - 20 Sep 2014.

Record type: Conference or Workshop Item (Paper)


Tele-immersive, mixed reality interactive systems bring remote users together to share a common experience in an environment that synthesizes as-pects of the real and virtual worlds. The 3D-LIVE platform is an example of one such system that synthesizes 3D models, audio, motion capture and activity recognition from a number of geographically separated sources into a single gaming environment to support a variety of sports based activities. The design and evaluation of such systems is challenging since factors relating to the tech-nical quality of service (QoS) and quality of experience (QoE) are difficult to identify and measure. In this paper we present a novel QoS/QoE model and evaluation methodology that is being used in the development and testing of the 3D-LIVE mixed reality platform. Our initial results provide some insights into the quality of user experience (UX) we observed from users interacting with 3D-LIVE and are evaluated in the light of QoS data captured. We conclude by discussing the impact of these findings on future platform developments.

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Published date: 17 September 2014
Venue - Dates: First International Conference, Augmented and Virtual Reality 2014, Italy, 2014-09-17 - 2014-09-20
Organisations: IT Innovation


Local EPrints ID: 378312
PURE UUID: 6a727d49-cac7-4cf4-bb2d-c2fe96e85653

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Date deposited: 30 Jun 2015 17:07
Last modified: 17 Jul 2017 20:53

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Author: Simon Crowle
Author: Michael Boniface
Author: Benjamin Poussard
Author: Stylianos Asteriadis

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