Dynamic adaptive mesh streaming for real-time 3D teleimmersion
Dynamic adaptive mesh streaming for real-time 3D teleimmersion
Recent advances in full body 3D reconstruction methods have lead to the realisation of high quality, real-time, photo realistic capture of users in a range of tele-immersion (TI) contexts including gaming and mixed reality environments. The full body reconstruction (FBR) process is computationally expensive requiring comparatively high CPU, GPU and network resources in order to maintain a shared, virtual reality in which high quality 3D reproductions of users can be rendered in real-time. A significant optimisation of the delivery of FBR content has been achieved through the realtime compression and de-compression of 3D geometry and textures. Here we present a new, adaptive compression methodology that allows a TI system called 3D-LIVE to modify the quality and speed of a FBR TI pipeline based on the data carrying capability of the network. Our rule-based adaptation strategy uses network performance sampling processes and a configurable rule engine to dynamically alter the compression of FBR reconstruction on-the-fly. We demonstrate the efficacy of the approach with an experimental evaluation of system and conclude with a discussion of future directions for adaptive FBR compression
Crowle, Simon
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Doumanoglou, Alexandros
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Zarpalas, Dimitrios
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Poussard, Benjamin
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Daras, Petros
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Boniface, Michael
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20 June 2015
Crowle, Simon
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Doumanoglou, Alexandros
3df6a37a-fada-4a81-98ba-b1773adf1c75
Zarpalas, Dimitrios
c179ce1d-ae26-4a23-ad2c-d0c25b123417
Poussard, Benjamin
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Daras, Petros
90cf3ae7-be69-40b5-b587-080139b62330
Boniface, Michael
f30bfd7d-20ed-451b-b405-34e3e22fdfba
Crowle, Simon, Doumanoglou, Alexandros, Zarpalas, Dimitrios, Poussard, Benjamin, Daras, Petros and Boniface, Michael
(2015)
Dynamic adaptive mesh streaming for real-time 3D teleimmersion.
WEB3D Conference 2015, Crete, Greece.
18 - 21 Jun 2015.
Record type:
Conference or Workshop Item
(Paper)
Abstract
Recent advances in full body 3D reconstruction methods have lead to the realisation of high quality, real-time, photo realistic capture of users in a range of tele-immersion (TI) contexts including gaming and mixed reality environments. The full body reconstruction (FBR) process is computationally expensive requiring comparatively high CPU, GPU and network resources in order to maintain a shared, virtual reality in which high quality 3D reproductions of users can be rendered in real-time. A significant optimisation of the delivery of FBR content has been achieved through the realtime compression and de-compression of 3D geometry and textures. Here we present a new, adaptive compression methodology that allows a TI system called 3D-LIVE to modify the quality and speed of a FBR TI pipeline based on the data carrying capability of the network. Our rule-based adaptation strategy uses network performance sampling processes and a configurable rule engine to dynamically alter the compression of FBR reconstruction on-the-fly. We demonstrate the efficacy of the approach with an experimental evaluation of system and conclude with a discussion of future directions for adaptive FBR compression
More information
Published date: 20 June 2015
Venue - Dates:
WEB3D Conference 2015, Crete, Greece, 2015-06-18 - 2015-06-21
Organisations:
IT Innovation
Identifiers
Local EPrints ID: 380957
URI: http://eprints.soton.ac.uk/id/eprint/380957
PURE UUID: 2cd08731-f337-4129-830f-e45fdb96e29e
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Date deposited: 21 Sep 2015 13:01
Last modified: 15 Mar 2024 03:09
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Contributors
Author:
Simon Crowle
Author:
Alexandros Doumanoglou
Author:
Dimitrios Zarpalas
Author:
Benjamin Poussard
Author:
Petros Daras
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