A virtual-reality framework for the hardware-in-the-loop motorcycle simulation
A virtual-reality framework for the hardware-in-the-loop motorcycle simulation
The motorcycle simulator of the University of Padova can reproduce important motorcycle behaviours such as handlebar counter-steering, capsize, weave and wobble instabilities, as illustrated in this chapter. The handlebar and footpads are sensorized in a simulator, the rider's control actions are transferred to the real-time multibody model of the motorcycle, and the simulated dynamics are then converted into references for the motion and visual cues. Proper tuning of a simulator is essential to assure the best riding experience within strict technological and physical constraints. Since it is physically impossible to reproduce real-life accelerations in the simulator, the tuning of the washout filter is crucial. A subjective evaluation based on the rider's rating is presented in the chapter. The utilization of a riding simulator gives the possibility of operating in a flexible environment where both real (hardware-in-the-loop) and emulated devices can be used together.
hardware-in-the-loop motorcycle simulation, simulator tuning, subjective validation, virtual-reality framework, washout filter
978-111995018-9
183-195
Lot, Roberto
ceb0ca9c-6211-4051-a7b8-90fd6f0a6d78
Cossalter, Vittore
bccaee37-649f-45d4-afc3-b11f5a835301
Como, Matteo
e4e2127f-a4b5-43b1-b283-fb13a9338fcd
24 January 2014
Lot, Roberto
ceb0ca9c-6211-4051-a7b8-90fd6f0a6d78
Cossalter, Vittore
bccaee37-649f-45d4-afc3-b11f5a835301
Como, Matteo
e4e2127f-a4b5-43b1-b283-fb13a9338fcd
Lot, Roberto, Cossalter, Vittore and Como, Matteo
(2014)
A virtual-reality framework for the hardware-in-the-loop motorcycle simulation.
In,
Tanelli, Mara and Savaresi, Sergio M.
(eds.)
Modelling, Simulation and Control of Two-Wheeled Vehicles.
Chichester, GB.
Wiley, .
(doi:10.1002/9781118536391.ch7).
Record type:
Book Section
Abstract
The motorcycle simulator of the University of Padova can reproduce important motorcycle behaviours such as handlebar counter-steering, capsize, weave and wobble instabilities, as illustrated in this chapter. The handlebar and footpads are sensorized in a simulator, the rider's control actions are transferred to the real-time multibody model of the motorcycle, and the simulated dynamics are then converted into references for the motion and visual cues. Proper tuning of a simulator is essential to assure the best riding experience within strict technological and physical constraints. Since it is physically impossible to reproduce real-life accelerations in the simulator, the tuning of the washout filter is crucial. A subjective evaluation based on the rider's rating is presented in the chapter. The utilization of a riding simulator gives the possibility of operating in a flexible environment where both real (hardware-in-the-loop) and emulated devices can be used together.
This record has no associated files available for download.
More information
Published date: 24 January 2014
Additional Information:
Cited by 0
Keywords:
hardware-in-the-loop motorcycle simulation, simulator tuning, subjective validation, virtual-reality framework, washout filter
Organisations:
Energy Technology Group
Identifiers
Local EPrints ID: 382088
URI: http://eprints.soton.ac.uk/id/eprint/382088
ISBN: 978-111995018-9
PURE UUID: af374bde-c523-4686-89e9-8b61cec59aae
Catalogue record
Date deposited: 01 Oct 2015 13:38
Last modified: 14 Mar 2024 21:25
Export record
Altmetrics
Contributors
Author:
Roberto Lot
Author:
Vittore Cossalter
Author:
Matteo Como
Editor:
Mara Tanelli
Editor:
Sergio M. Savaresi
Download statistics
Downloads from ePrints over the past year. Other digital versions may also be available to download e.g. from the publisher's website.
View more statistics