SGI: a framework for increasing the sustainability of gamification impact
SGI: a framework for increasing the sustainability of gamification impact
Gamification is defined as the use of game design elements in non-gaming contexts. It is been getting a lot of attention in recent years. However, the amount of research undertaken on gamification is limited. One of the problems it faces is sustainability. Designers might overlook the elements that increase sustainability due to lack of a standard framework that contains the essential components to achieve that goal. This paper proposes a framework that aims to increase the sustainability of the desired impact of gamified applications. This framework contains the following components: flow, relatedness, purpose, autonomy and mastery in the design of gamified applications. The proposed framework will help to guide potential work in the field of games and amification. In the future we aim to evaluate the framework further.
1044-1052
AlMarshedi, Alaa
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wills, Gary
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Wanick Vieira, Vanissa
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Ranchhod, Ashokkumar
4502275c-3dca-4c29-a2cb-3a0356e4de0e
March 2015
AlMarshedi, Alaa
1a462e08-30cc-44fa-8ded-8b899762b692
wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Wanick Vieira, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Ranchhod, Ashokkumar
4502275c-3dca-4c29-a2cb-3a0356e4de0e
AlMarshedi, Alaa, wills, Gary, Wanick Vieira, Vanissa and Ranchhod, Ashokkumar
(2015)
SGI: a framework for increasing the sustainability of gamification impact.
International Journal for Infonomics, 8 (1/2), .
(doi:10.20533/iji.1742.4712.2015.0123).
Abstract
Gamification is defined as the use of game design elements in non-gaming contexts. It is been getting a lot of attention in recent years. However, the amount of research undertaken on gamification is limited. One of the problems it faces is sustainability. Designers might overlook the elements that increase sustainability due to lack of a standard framework that contains the essential components to achieve that goal. This paper proposes a framework that aims to increase the sustainability of the desired impact of gamified applications. This framework contains the following components: flow, relatedness, purpose, autonomy and mastery in the design of gamified applications. The proposed framework will help to guide potential work in the field of games and amification. In the future we aim to evaluate the framework further.
Text
A Framework for Increasing the Sustainability of Gamification Impact.pdf
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Published date: March 2015
Organisations:
Electronics & Computer Science
Identifiers
Local EPrints ID: 382911
URI: http://eprints.soton.ac.uk/id/eprint/382911
ISSN: 1742-4720
PURE UUID: c49b1197-6efd-4094-930f-b7d7b46b5c4c
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Date deposited: 04 Nov 2015 11:57
Last modified: 21 Nov 2024 02:51
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Contributors
Author:
Alaa AlMarshedi
Author:
Gary wills
Author:
Ashokkumar Ranchhod
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