Designing for collections: building histories, sharing the spectacle
Designing for collections: building histories, sharing the spectacle
The hobby of collecting represents the passionate acquisition and possession of a specific type(s) of object; creating a 'spectacle', to be shared with others. The fundamentality of the physical objects in collections against the backdrop of the growing ubiquity of computing provides a unique and compelling avenue for design. Based on interviews with 11 self-identified collectors, this paper discusses the role collectors have in informing HCI design and in turn, the potential HCI has in designing technology to assist collectors in sharing what we term the 'spectacle' of collecting. Toward this, we suggest two ideas for future designs, including building personal histories of individual collectable items and developing a simple digital means of connecting proximate collectors with those who stand to benefit from collectors' unique and item-specific knowledge.
978-1-4503-3673-4
299-303
Snow, Stephen
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McMahon, Bronte
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McKenzie, Sally
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Radke, Kenneth
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Verlaat, Ivy
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Buys, Laurie
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December 2015
Snow, Stephen
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McMahon, Bronte
e3ce3c84-7191-4b77-8616-4e84e9c760ed
McKenzie, Sally
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Radke, Kenneth
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Verlaat, Ivy
007aa9b7-9ce4-4e74-bb34-76dce25ad7ac
Buys, Laurie
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Snow, Stephen, McMahon, Bronte, McKenzie, Sally, Radke, Kenneth, Verlaat, Ivy and Buys, Laurie
(2015)
Designing for collections: building histories, sharing the spectacle.
OzCHI '15 Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, Melbourne, Australia.
07 - 10 Dec 2015.
.
(doi:10.1145/2838739.2838798).
Record type:
Conference or Workshop Item
(Paper)
Abstract
The hobby of collecting represents the passionate acquisition and possession of a specific type(s) of object; creating a 'spectacle', to be shared with others. The fundamentality of the physical objects in collections against the backdrop of the growing ubiquity of computing provides a unique and compelling avenue for design. Based on interviews with 11 self-identified collectors, this paper discusses the role collectors have in informing HCI design and in turn, the potential HCI has in designing technology to assist collectors in sharing what we term the 'spectacle' of collecting. Toward this, we suggest two ideas for future designs, including building personal histories of individual collectable items and developing a simple digital means of connecting proximate collectors with those who stand to benefit from collectors' unique and item-specific knowledge.
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More information
Accepted/In Press date: August 2015
Published date: December 2015
Venue - Dates:
OzCHI '15 Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, Melbourne, Australia, 2015-12-07 - 2015-12-10
Organisations:
Agents, Interactions & Complexity
Identifiers
Local EPrints ID: 390181
URI: http://eprints.soton.ac.uk/id/eprint/390181
ISBN: 978-1-4503-3673-4
PURE UUID: c4bfe219-786e-411a-a15b-6adb5ae38117
Catalogue record
Date deposited: 21 Mar 2016 16:46
Last modified: 14 Mar 2024 23:13
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Contributors
Author:
Stephen Snow
Author:
Bronte McMahon
Author:
Sally McKenzie
Author:
Kenneth Radke
Author:
Ivy Verlaat
Author:
Laurie Buys
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