Rediscovering and modernising the digital Old Minster of Winchester
Rediscovering and modernising the digital Old Minster of Winchester
The models and animations of the Old Minster, Winchester were remarkable in 1984-6 for producing the earliest animated tour of a virtual archaeological monument. Thought to be lost, thirty years on the original model files were rediscovered buried under layers of now unsupported code and recovered.
This paper describes how the models were initially developed in the 1980s and then subsequently retrieved, restored and re-purposed in 2015. The original project is re-evaluated in the light of contemporary best practice. In modernising the digital Old Minster this virtual model has also been translated into a material one in the form of a 3D-print. This physical instantiation of the model challenges conventional understandings of, and blurs the boundary between, real and virtual heritage. We contend that left unaddressed this lack of clarity is set to radically disrupt current best practice in the discipline.
Keywords: 3D printing, virtual heritage, archaeological visualisation
1-9
Reilly, Paul
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Todd, Stephen
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Walter, Andy
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Reilly, Paul
b0803f86-2c58-411b-91c4-7c25415e2a67
Todd, Stephen
826c1117-8f6d-4435-aa40-f345509d7e6e
Walter, Andy
ced96294-3172-4993-8783-c9c0e82817cf
Reilly, Paul, Todd, Stephen and Walter, Andy
(2016)
Rediscovering and modernising the digital Old Minster of Winchester.
Digital Applications in Archaeology and Cultural Heritage, .
(doi:10.1016/j.daach.2016.04.001).
Abstract
The models and animations of the Old Minster, Winchester were remarkable in 1984-6 for producing the earliest animated tour of a virtual archaeological monument. Thought to be lost, thirty years on the original model files were rediscovered buried under layers of now unsupported code and recovered.
This paper describes how the models were initially developed in the 1980s and then subsequently retrieved, restored and re-purposed in 2015. The original project is re-evaluated in the light of contemporary best practice. In modernising the digital Old Minster this virtual model has also been translated into a material one in the form of a 3D-print. This physical instantiation of the model challenges conventional understandings of, and blurs the boundary between, real and virtual heritage. We contend that left unaddressed this lack of clarity is set to radically disrupt current best practice in the discipline.
Keywords: 3D printing, virtual heritage, archaeological visualisation
Text
ReillyToddWalterRediscoveringOldMinster 270416.docx
- Accepted Manuscript
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Accepted/In Press date: 21 April 2016
e-pub ahead of print date: 29 April 2016
Organisations:
Archaeology
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Local EPrints ID: 394938
URI: http://eprints.soton.ac.uk/id/eprint/394938
PURE UUID: 4cc311e4-8710-453d-b4d6-78d272cd35fa
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Date deposited: 25 May 2016 09:38
Last modified: 15 Mar 2024 05:35
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Author:
Paul Reilly
Author:
Stephen Todd
Author:
Andy Walter
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