The University of Southampton
University of Southampton Institutional Repository

A theoretical framework for online game society: the case of League of Legends

A theoretical framework for online game society: the case of League of Legends
A theoretical framework for online game society: the case of League of Legends
League of Legends is the largest online game in the world, but is under-represented in video game studies. Its community is large and multi-sited, but known for competitive and toxic behaviours. This paper presents a qualitative research project into video game sociology, using League of Legends as the research site. It draws on Bourdieu's established social theory alongside empirical ethnography and remediates it, creating a theoretical framework which models the underlying social structure of wider virtual worlds and online communities in a flexible, adaptable way.
355-357
Rimington, Elzabi
7389b6e4-3df7-40c9-b386-1b4d29cc6812
Weal, Mark
e8fd30a6-c060-41c5-b388-ca52c81032a4
Leonard, Pauline
a2839090-eccc-4d84-ab63-c6a484c6d7c1
Rimington, Elzabi
7389b6e4-3df7-40c9-b386-1b4d29cc6812
Weal, Mark
e8fd30a6-c060-41c5-b388-ca52c81032a4
Leonard, Pauline
a2839090-eccc-4d84-ab63-c6a484c6d7c1

Rimington, Elzabi, Weal, Mark and Leonard, Pauline (2016) A theoretical framework for online game society: the case of League of Legends. WebSci '16 Proceedings of the 8th ACM Conference on Web Science, , Hannover, Germany. 22 - 25 May 2016. pp. 355-357 . (doi:10.1145/2908131.2908194).

Record type: Conference or Workshop Item (Poster)

Abstract

League of Legends is the largest online game in the world, but is under-represented in video game studies. Its community is large and multi-sited, but known for competitive and toxic behaviours. This paper presents a qualitative research project into video game sociology, using League of Legends as the research site. It draws on Bourdieu's established social theory alongside empirical ethnography and remediates it, creating a theoretical framework which models the underlying social structure of wider virtual worlds and online communities in a flexible, adaptable way.

Text
p355-rimington.pdf - Version of Record
Restricted to Repository staff only
Request a copy

More information

Published date: 31 May 2016
Venue - Dates: WebSci '16 Proceedings of the 8th ACM Conference on Web Science, , Hannover, Germany, 2016-05-22 - 2016-05-25
Organisations: Web & Internet Science

Identifiers

Local EPrints ID: 396230
URI: http://eprints.soton.ac.uk/id/eprint/396230
PURE UUID: 19b02ff9-407c-4ab3-b559-9de663bb47ae
ORCID for Mark Weal: ORCID iD orcid.org/0000-0001-6251-8786
ORCID for Pauline Leonard: ORCID iD orcid.org/0000-0002-8112-0631

Catalogue record

Date deposited: 06 Jun 2016 10:40
Last modified: 02 Nov 2023 02:38

Export record

Altmetrics

Contributors

Author: Elzabi Rimington
Author: Mark Weal ORCID iD
Author: Pauline Leonard ORCID iD

Download statistics

Downloads from ePrints over the past year. Other digital versions may also be available to download e.g. from the publisher's website.

View more statistics

Atom RSS 1.0 RSS 2.0

Contact ePrints Soton: eprints@soton.ac.uk

ePrints Soton supports OAI 2.0 with a base URL of http://eprints.soton.ac.uk/cgi/oai2

This repository has been built using EPrints software, developed at the University of Southampton, but available to everyone to use.

We use cookies to ensure that we give you the best experience on our website. If you continue without changing your settings, we will assume that you are happy to receive cookies on the University of Southampton website.

×