Object based audio reproduction using a listener-position adaptive stereo system
Object based audio reproduction using a listener-position adaptive stereo system
This work introduces a listener-position adaptive stereo reproduction system. The proposed apparatus allows for the reproduction of 2D object-based audio and for a more accurate localisation when the listener is located outside the sweet spot. The adaptation is composed of two parts; a compensation system that updates the loudspeakers feeds so that these are delivered to the listener with an intended magnitude and phase independently of the listening position, and an object-based rendering system using conventional panning algorithms. Robustness simulations show that an accurate localisation is possible when the audio objects are panned between the two loudspeakers. This has been further assessed by objective and subjective localisation experiments.
740-751
Simon Galvez, Marcos
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Menzies, Dylan
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Mason, Russell
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Fazi, Filippo
e5aefc08-ab45-47c1-ad69-c3f12d07d807
Simon Galvez, Marcos
777da25f-86fc-4a22-8ff1-ac2cbbfe27ae
Menzies, Dylan
0cc76abc-8a10-4b7f-96e5-56eceb0b2c5c
Mason, Russell
3bd04064-278c-423d-8b57-711f9e8ccd0a
Fazi, Filippo
e5aefc08-ab45-47c1-ad69-c3f12d07d807
Simon Galvez, Marcos, Menzies, Dylan and Mason, Russell et al.
(2016)
Object based audio reproduction using a listener-position adaptive stereo system.
Journal of the Audio Engineering Society, 64 (10), .
(doi:10.17743/jaes.2016.0027).
Abstract
This work introduces a listener-position adaptive stereo reproduction system. The proposed apparatus allows for the reproduction of 2D object-based audio and for a more accurate localisation when the listener is located outside the sweet spot. The adaptation is composed of two parts; a compensation system that updates the loudspeakers feeds so that these are delivered to the listener with an intended magnitude and phase independently of the listening position, and an object-based rendering system using conventional panning algorithms. Robustness simulations show that an accurate localisation is possible when the audio objects are panned between the two loudspeakers. This has been further assessed by objective and subjective localisation experiments.
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Accepted/In Press date: 25 May 2016
e-pub ahead of print date: 25 October 2016
Organisations:
Acoustics Group
Identifiers
Local EPrints ID: 396502
URI: http://eprints.soton.ac.uk/id/eprint/396502
ISSN: 1549-4950
PURE UUID: 43c0ca1b-15de-4342-930f-5efbd1f478bb
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Date deposited: 10 Jun 2016 08:39
Last modified: 15 Mar 2024 03:32
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Author:
Russell Mason
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