The design of a hybrid cultural model for Arabic gamified systems
The design of a hybrid cultural model for Arabic gamified systems
The growing popularity of gamification in the global environment increases the importance of balancing factors that affect user engagement, satisfaction and acceptability in different cultures. While the main motivation behind gamifying software systems is to improve user engagement, an adverse effect might happen if the design and functionality did not consider users' cultural requirements. This paper presents a hybrid cultural design model for localising Arabic systems that takes into consideration the visual elements of user interfaces as well as the functionality and cultural factors of Arabic countries. We start by introducing design guidelines for localising Arabic systems and then evaluate the designed localisation criteria by conducting questionnaires and interviews. We base our studies on the factors that could affect the productivity levels of software engineers who use gamified software project management tools in their workplace. 63 software engineers participated in a mood board based questionnaire composed by different visual elements, rewards and achievements. To validate our findings, seven experts were interviewed. Those were software developers and designers. Based on our results, we propose a hybrid cultural design model, composed of personalised elements, localised elements and non-localised elements. This paper also proposes the first comprehensive model for localising Arabic gamified systems
472-485
Alomar, Noura
b032514e-41d8-4fe7-b9de-0eaa1e2bf7dc
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
November 2016
Alomar, Noura
b032514e-41d8-4fe7-b9de-0eaa1e2bf7dc
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Alomar, Noura, Wanick, Vanissa and Wills, Gary
(2016)
The design of a hybrid cultural model for Arabic gamified systems.
Computers in Human Behavior, 64, .
(doi:10.1016/j.chb.2016.07.045).
Abstract
The growing popularity of gamification in the global environment increases the importance of balancing factors that affect user engagement, satisfaction and acceptability in different cultures. While the main motivation behind gamifying software systems is to improve user engagement, an adverse effect might happen if the design and functionality did not consider users' cultural requirements. This paper presents a hybrid cultural design model for localising Arabic systems that takes into consideration the visual elements of user interfaces as well as the functionality and cultural factors of Arabic countries. We start by introducing design guidelines for localising Arabic systems and then evaluate the designed localisation criteria by conducting questionnaires and interviews. We base our studies on the factors that could affect the productivity levels of software engineers who use gamified software project management tools in their workplace. 63 software engineers participated in a mood board based questionnaire composed by different visual elements, rewards and achievements. To validate our findings, seven experts were interviewed. Those were software developers and designers. Based on our results, we propose a hybrid cultural design model, composed of personalised elements, localised elements and non-localised elements. This paper also proposes the first comprehensive model for localising Arabic gamified systems
Text
[Revised version] -Hybrid Cultural Model for Arabic Gamified Systems-1.pdf
- Accepted Manuscript
More information
Accepted/In Press date: 22 July 2016
e-pub ahead of print date: 29 July 2016
Published date: November 2016
Organisations:
Electronics & Computer Science
Identifiers
Local EPrints ID: 398723
URI: http://eprints.soton.ac.uk/id/eprint/398723
ISSN: 0747-5632
PURE UUID: b84dc4e3-6d0e-4d2e-8856-d262dcf52360
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Date deposited: 29 Jul 2016 15:34
Last modified: 21 Nov 2024 05:03
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Author:
Noura Alomar
Author:
Gary Wills
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