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Immersion and narrative design in educational games across cultures

Immersion and narrative design in educational games across cultures
Immersion and narrative design in educational games across cultures
Games have great potential as teaching tools, in part due to their immersive, intrinsically motivating narratives which compel players to deeply engage with their worlds. However, little research has been done into how the culture of the player shapes the design and impact of the narrative, and therefore the design of an educational game so it can most effectively teach to particular cultures. To help resolve this issue, several theories of narratives, education, immersion and cultural issues in games were investigated, in order to find the core aspects and common aspects about what can make educational game narratives culturally relevant and immersive. The outcome of this investigation is the INDEC framework, which demonstrates how to structure an educational game’s design to incorporate cultural issues, in order to identify how engaging a game would be to players across different cultures.
Culture, Educational games, Immersion, Narrative, Serious games
605-621
Springer
Baker, James
a8a45768-5dc3-482f-98d2-d067d66a299c
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Asiri, Mashael
2373e673-4057-4b8d-bde0-da641b39828a
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Ranchhod, Ashok
4502275c-3dca-4c29-a2cb-3a0356e4de0e
Baker, James
a8a45768-5dc3-482f-98d2-d067d66a299c
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Asiri, Mashael
2373e673-4057-4b8d-bde0-da641b39828a
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Ranchhod, Ashok
4502275c-3dca-4c29-a2cb-3a0356e4de0e

Baker, James, Wanick, Vanissa, Asiri, Mashael, Wills, Gary and Ranchhod, Ashok (2017) Immersion and narrative design in educational games across cultures. In, Serious Games and Edutainment Applications: Volume II. Berlin, DE. Springer, pp. 605-621. (doi:10.1007/978-3-319-51645-5_26).

Record type: Book Section

Abstract

Games have great potential as teaching tools, in part due to their immersive, intrinsically motivating narratives which compel players to deeply engage with their worlds. However, little research has been done into how the culture of the player shapes the design and impact of the narrative, and therefore the design of an educational game so it can most effectively teach to particular cultures. To help resolve this issue, several theories of narratives, education, immersion and cultural issues in games were investigated, in order to find the core aspects and common aspects about what can make educational game narratives culturally relevant and immersive. The outcome of this investigation is the INDEC framework, which demonstrates how to structure an educational game’s design to incorporate cultural issues, in order to identify how engaging a game would be to players across different cultures.

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Immersion and Narrative Design in Educational Games across Cultures-FINAL.pdf - Accepted Manuscript
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Accepted/In Press date: 2016
Published date: 1 January 2017
Keywords: Culture, Educational games, Immersion, Narrative, Serious games
Organisations: Electronics & Computer Science, Winchester School of Art

Identifiers

Local EPrints ID: 400690
URI: http://eprints.soton.ac.uk/id/eprint/400690
PURE UUID: a31b012f-e1a2-4b4c-9a45-380c386fdff0
ORCID for James Baker: ORCID iD orcid.org/0000-0001-5099-9228
ORCID for Vanissa Wanick: ORCID iD orcid.org/0000-0002-6367-1202
ORCID for Gary Wills: ORCID iD orcid.org/0000-0001-5771-4088
ORCID for Ashok Ranchhod: ORCID iD orcid.org/0000-0003-4269-8825

Catalogue record

Date deposited: 23 Sep 2016 11:00
Last modified: 28 Mar 2024 02:51

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Contributors

Author: James Baker ORCID iD
Author: Vanissa Wanick ORCID iD
Author: Mashael Asiri
Author: Gary Wills ORCID iD
Author: Ashok Ranchhod ORCID iD

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