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D2.1 2nd User requirements for gamification of prosocial learning

D2.1 2nd User requirements for gamification of prosocial learning
D2.1 2nd User requirements for gamification of prosocial learning
The document describes the requirements for the gamification of prosocial learning. A conceptual framework is defined that is derived from multidisciplinary perspectives (pedagogy, psychology, teaching practitioners, game designers) of prosociality as the basis for understanding the technical and operational requirements for creating games to teach prosocial skills in schools. The conceptual framework provides the theoretical foundation for technical work developing a platform for prosocial gaming and innovation in the delivery of such games to schools
PROSOCIALLEARN: UCAM
Vuillier, Laura
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Cook, Chrissy
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Star, Kam
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Dimaraki, Evangelia
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Cobello, Stefano
c87767df-081f-41fe-ba1b-9d2b98b53b3a
Boniface, Michael
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Parsons, Sarah
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Vuillier, Laura
38a7b4ba-f0ab-4a26-8891-5d7ca7002818
Cook, Chrissy
2dec5a5b-ea99-49f8-b8cd-cdf0a4b52d72
Star, Kam
2462fed5-681e-4be9-9449-3de81c727244
Dimaraki, Evangelia
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Cobello, Stefano
c87767df-081f-41fe-ba1b-9d2b98b53b3a
Boniface, Michael
f30bfd7d-20ed-451b-b405-34e3e22fdfba
Parsons, Sarah
5af3382f-cda3-489c-a336-9604f3c04d7d

Vuillier, Laura, Cook, Chrissy, Star, Kam, Dimaraki, Evangelia, Cobello, Stefano, Boniface, Michael and Parsons, Sarah (2016) D2.1 2nd User requirements for gamification of prosocial learning Cambridge, GB. PROSOCIALLEARN: UCAM 76pp.

Record type: Monograph (Project Report)

Abstract

The document describes the requirements for the gamification of prosocial learning. A conceptual framework is defined that is derived from multidisciplinary perspectives (pedagogy, psychology, teaching practitioners, game designers) of prosociality as the basis for understanding the technical and operational requirements for creating games to teach prosocial skills in schools. The conceptual framework provides the theoretical foundation for technical work developing a platform for prosocial gaming and innovation in the delivery of such games to schools

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Published date: 24 June 2016
Organisations: IT Innovation

Identifiers

Local EPrints ID: 404112
URI: http://eprints.soton.ac.uk/id/eprint/404112
PURE UUID: 9fba6f5a-3eeb-4f15-a60a-829c85198f3a
ORCID for Sarah Parsons: ORCID iD orcid.org/0000-0002-2542-4745

Catalogue record

Date deposited: 22 Dec 2016 09:41
Last modified: 21 Jul 2020 00:31

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Contributors

Author: Laura Vuillier
Author: Chrissy Cook
Author: Kam Star
Author: Evangelia Dimaraki
Author: Stefano Cobello
Author: Michael Boniface
Author: Sarah Parsons ORCID iD

University divisions

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