An investigation of player motivations in Eyewire, a gamified citizen science project
An investigation of player motivations in Eyewire, a gamified citizen science project
Sustained engagement of participants is essential for the success of a citizen science project. However, the motivations of why people engage with such activities can be idiosyncratic, varied, and evolving. In this article we examine player participation in Eyewire, a citizen science game. We undertake an investigation of why Eyewire players take part in the game based on responses from a large-scale survey. Our analysis identifies 4 groups of features which impact participation and long-term engagement. We draw on theories of motivation and consider the 4 categories with respect to the intrinsic and extrinsic motivations of engagement. We assimilate our findings into a framework of volunteer participation for gamified citizen science, which draws on existing design frameworks, in order to support the design of future crowd-sourced science projects.
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Tinati, Ramine
f74a0556-6a04-40c5-8bcf-6f5235dbf687
Luczak-Roesch, Markus
6cfe587f-e02c-48e8-b2b8-543952ab50a7
Simperl, Elena
40261ae4-c58c-48e4-b78b-5187b10e4f67
Hall, Wendy
11f7f8db-854c-4481-b1ae-721a51d8790c
Tinati, Ramine
f74a0556-6a04-40c5-8bcf-6f5235dbf687
Luczak-Roesch, Markus
6cfe587f-e02c-48e8-b2b8-543952ab50a7
Simperl, Elena
40261ae4-c58c-48e4-b78b-5187b10e4f67
Hall, Wendy
11f7f8db-854c-4481-b1ae-721a51d8790c
Tinati, Ramine, Luczak-Roesch, Markus, Simperl, Elena and Hall, Wendy
(2017)
An investigation of player motivations in Eyewire, a gamified citizen science project.
Computers in Human Behaviour, .
(doi:10.1016/j.chb.2016.12.074).
Abstract
Sustained engagement of participants is essential for the success of a citizen science project. However, the motivations of why people engage with such activities can be idiosyncratic, varied, and evolving. In this article we examine player participation in Eyewire, a citizen science game. We undertake an investigation of why Eyewire players take part in the game based on responses from a large-scale survey. Our analysis identifies 4 groups of features which impact participation and long-term engagement. We draw on theories of motivation and consider the 4 categories with respect to the intrinsic and extrinsic motivations of engagement. We assimilate our findings into a framework of volunteer participation for gamified citizen science, which draws on existing design frameworks, in order to support the design of future crowd-sourced science projects.
Text
2017___CIHB___Citizen_Science_with_authors.pdf
- Accepted Manuscript
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Accepted/In Press date: 28 December 2016
e-pub ahead of print date: 3 January 2017
Organisations:
Web & Internet Science
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Local EPrints ID: 404286
URI: http://eprints.soton.ac.uk/id/eprint/404286
ISSN: 0747-5632
PURE UUID: 3e3114dc-28ba-4105-bcf9-da9eac76d3da
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Date deposited: 05 Jan 2017 11:57
Last modified: 16 Mar 2024 02:33
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Author:
Markus Luczak-Roesch
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