An investigation of player motivations in Eyewire, a gamified citizen science project


Tinati, Ramine, Luczak-Roesch, Markus, Simperl, Elena and Hall, Wendy (2017) An investigation of player motivations in Eyewire, a gamified citizen science project Computers in Human Behavior, pp. 1-29. (doi:10.1016/j.chb.2016.12.074).

Download

[img] PDF 2017___CIHB___Citizen_Science_with_authors.pdf - Accepted Manuscript
Restricted to Repository staff only until 3 January 2018.
Available under License Creative Commons Attribution Non-commercial No Derivatives.

Download (1MB)

Description/Abstract

Sustained engagement of participants is essential for the success of a citizen science project. However, the motivations of why people engage with such activities can be idiosyncratic, varied, and evolving. In this article we examine player participation in Eyewire, a citizen science game. We undertake an investigation of why Eyewire players take part in the game based on responses from a large-scale survey. Our analysis identifies 4 groups of features which impact participation and long-term engagement. We draw on theories of motivation and consider the 4 categories with respect to the intrinsic and extrinsic motivations of engagement. We assimilate our findings into a framework of volunteer participation for gamified citizen science, which draws on existing design frameworks, in order to support the design of future crowdsourced science projects.

Item Type: Article
Digital Object Identifier (DOI): doi:10.1016/j.chb.2016.12.074
ISSNs: 0747-5632 (print)
Organisations: Web & Internet Science
ePrint ID: 404286
Date :
Date Event
28 December 2016Accepted/In Press
3 January 2017e-pub ahead of print
Date Deposited: 05 Jan 2017 11:57
Last Modified: 16 Jun 2017 16:36
Further Information:Google Scholar
URI: http://eprints.soton.ac.uk/id/eprint/404286

Actions (login required)

View Item View Item