An investigation of player motivations in Eyewire, a gamified citizen science project

Tinati, Ramine, Luczak-Roesch, Markus, Simperl, Elena and Hall, Wendy (2017) An investigation of player motivations in Eyewire, a gamified citizen science project Computers in Human Behavior, pp. 1-29. (doi:10.1016/j.chb.2016.12.074).


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Sustained engagement of participants is essential for the success of a citizen science project. However, the motivations of why people engage with such activities can be idiosyncratic, varied, and evolving. In this article we examine player participation in Eyewire, a citizen science game. We undertake an investigation of why Eyewire players take part in the game based on responses from a large-scale survey. Our analysis identifies 4 groups of features which impact participation and long-term engagement. We draw on theories of motivation and consider the 4 categories with respect to the intrinsic and extrinsic motivations of engagement. We assimilate our findings into a framework of volunteer participation for gamified citizen science, which draws on existing design frameworks, in order to support the design of future crowdsourced science projects.

Item Type: Article
Digital Object Identifier (DOI): doi:10.1016/j.chb.2016.12.074
ISSNs: 0747-5632 (print)
Organisations: Web & Internet Science
ePrint ID: 404286
Date :
Date Event
28 December 2016Accepted/In Press
3 January 2017e-pub ahead of print
Date Deposited: 05 Jan 2017 11:57
Last Modified: 16 Jun 2017 16:36
Further Information:Google Scholar

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