Crowdsourcing, co-creation and crowdfunding in the video-game industry
Crowdsourcing, co-creation and crowdfunding in the video-game industry
Al-Ghamdi, D
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Nisar, T.
6b1513b5-23d1-4151-8dd2-9f6eaa6ea3a6
Prabhakar, G
51b623ea-f92c-45f6-8f60-95ec4ff6e892
1 June 2017
Al-Ghamdi, D
9e11b626-6abc-4fe2-8f5f-6ebeb6622c5f
Nisar, T.
6b1513b5-23d1-4151-8dd2-9f6eaa6ea3a6
Prabhakar, G
51b623ea-f92c-45f6-8f60-95ec4ff6e892
Al-Ghamdi, D, Nisar, T. and Prabhakar, G
(2017)
Crowdsourcing, co-creation and crowdfunding in the video-game industry.
In,
Handbook of Finance and Sustainability.
Cheltenham, GB.
Edward Elgar Publishing.
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Book Section
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More information
Accepted/In Press date: 3 January 2017
Published date: 1 June 2017
Organisations:
Southampton Business School
Identifiers
Local EPrints ID: 405448
URI: http://eprints.soton.ac.uk/id/eprint/405448
PURE UUID: 08bc0e89-d81e-4ea9-97c9-9227c73e3e3d
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Date deposited: 09 Feb 2017 16:31
Last modified: 16 Jan 2024 02:38
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Contributors
Author:
D Al-Ghamdi
Author:
G Prabhakar
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