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A framework for multi-participant narratives based on multiplayer game interactions

A framework for multi-participant narratives based on multiplayer game interactions
A framework for multi-participant narratives based on multiplayer game interactions
Multi-participant Interactive Narratives have the potential for novel types of story and experiences, but there is no framework to show what is possible, and therefore no description of what types of multi-participant narrative could exist. In this paper, we attempt to build such a framework by first considering the core characteristics of interactions in multiplayer games, and then considering how those might be used to define different types of multi-participant narrative. Our framework is based on a systematic analysis of 56 interactions across 17 multiplayer games, resulting in 9 distinguishing characteristics. We then validate this framework by applying it to 3 novel multiplayer games, showing that it successfully captures the player interactions, although some higher level design decisions are missed. Finally, we demonstrate that novel premises for multi-participant narratives can be constructed from these characteristics. Our work provides a foundation for considering the types of multi-participant narrative that are possible.
multi-participant narrative, interactions, multiplayer games
150-162
Spawforth, Callum
27f9ce92-43b1-47c1-ad80-ce2b7863823c
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372
Spawforth, Callum
27f9ce92-43b1-47c1-ad80-ce2b7863823c
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372

Spawforth, Callum and Millard, David (2017) A framework for multi-participant narratives based on multiplayer game interactions. 10th International Conference on Interactive Digital Storytelling, Vidamar Resort Hotel Madeira, Madeira, Portugal. 14 - 17 Nov 2017. pp. 150-162 . (doi:10.1007/978-3-319-71027-3_13).

Record type: Conference or Workshop Item (Paper)

Abstract

Multi-participant Interactive Narratives have the potential for novel types of story and experiences, but there is no framework to show what is possible, and therefore no description of what types of multi-participant narrative could exist. In this paper, we attempt to build such a framework by first considering the core characteristics of interactions in multiplayer games, and then considering how those might be used to define different types of multi-participant narrative. Our framework is based on a systematic analysis of 56 interactions across 17 multiplayer games, resulting in 9 distinguishing characteristics. We then validate this framework by applying it to 3 novel multiplayer games, showing that it successfully captures the player interactions, although some higher level design decisions are missed. Finally, we demonstrate that novel premises for multi-participant narratives can be constructed from these characteristics. Our work provides a foundation for considering the types of multi-participant narrative that are possible.

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More information

e-pub ahead of print date: 14 November 2017
Published date: 17 November 2017
Venue - Dates: 10th International Conference on Interactive Digital Storytelling, Vidamar Resort Hotel Madeira, Madeira, Portugal, 2017-11-14 - 2017-11-17
Keywords: multi-participant narrative, interactions, multiplayer games

Identifiers

Local EPrints ID: 414445
URI: http://eprints.soton.ac.uk/id/eprint/414445
PURE UUID: 0545ac04-f73c-42d0-8751-0dfd53ea6f4b
ORCID for Callum Spawforth: ORCID iD orcid.org/0000-0002-1751-4820
ORCID for David Millard: ORCID iD orcid.org/0000-0002-7512-2710

Catalogue record

Date deposited: 29 Sep 2017 16:31
Last modified: 16 Mar 2024 03:00

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Contributors

Author: Callum Spawforth ORCID iD
Author: David Millard ORCID iD

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