Games for change applications in dementia care
Games for change applications in dementia care
Dementia is a disease that progressively affects the brain. The patient’s carers play an important role in providing treatment. Family carers face a long and difficult journey to look after their relative with dementia. Games for change are used for creating social change for many different issues and purposes, such as political parties, human rights and global health. Games for change with different purposes include games for education, games for health and social games. The main purpose of these Games for change is to raise awareness of a subject, in order to change the way people think or behave. Games for education are about understanding the issues and situations in the subject. Games for health can present for brain training or involved information effect health. Social games can be a platform to increase the people’s community and share their information and emotional state. The social games can be linked with the health or education elements. This research project is about creating a game to engage dementia carers, engaging with the education, health and community elements. The aim of this study is help family carers to look after dementia patients by helping the carers to understand dementia and thus reduce their stress. The intervention is an engagement tool to increase the size of the people’s community, while also raising awareness about dementia issues by playing games, in order to provide more psychological support.
79-79
Liu, Noreena
3f97f1cb-d208-4cdc-8bb6-59f6ecd9e46d
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Ranchhod, Ashokkumar
4502275c-3dca-4c29-a2cb-3a0356e4de0e
2 October 2017
Liu, Noreena
3f97f1cb-d208-4cdc-8bb6-59f6ecd9e46d
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Ranchhod, Ashokkumar
4502275c-3dca-4c29-a2cb-3a0356e4de0e
Liu, Noreena, Wills, Gary and Ranchhod, Ashokkumar
(2017)
Games for change applications in dementia care.
27th Alzheimer Europe Conference: Care today, cure tomorrow, , Berlin, Germany.
02 - 04 Oct 2017.
.
Record type:
Conference or Workshop Item
(Poster)
Abstract
Dementia is a disease that progressively affects the brain. The patient’s carers play an important role in providing treatment. Family carers face a long and difficult journey to look after their relative with dementia. Games for change are used for creating social change for many different issues and purposes, such as political parties, human rights and global health. Games for change with different purposes include games for education, games for health and social games. The main purpose of these Games for change is to raise awareness of a subject, in order to change the way people think or behave. Games for education are about understanding the issues and situations in the subject. Games for health can present for brain training or involved information effect health. Social games can be a platform to increase the people’s community and share their information and emotional state. The social games can be linked with the health or education elements. This research project is about creating a game to engage dementia carers, engaging with the education, health and community elements. The aim of this study is help family carers to look after dementia patients by helping the carers to understand dementia and thus reduce their stress. The intervention is an engagement tool to increase the size of the people’s community, while also raising awareness about dementia issues by playing games, in order to provide more psychological support.
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More information
Published date: 2 October 2017
Venue - Dates:
27th Alzheimer Europe Conference: Care today, cure tomorrow, , Berlin, Germany, 2017-10-02 - 2017-10-04
Identifiers
Local EPrints ID: 414997
URI: http://eprints.soton.ac.uk/id/eprint/414997
PURE UUID: a9ca139e-354b-480e-8157-36d47b46c657
Catalogue record
Date deposited: 20 Oct 2017 16:31
Last modified: 23 Jul 2022 01:40
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Contributors
Author:
Noreena Liu
Author:
Gary Wills
Author:
Ashokkumar Ranchhod
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