Liu, Noreena, Wills, Gary and Ranchhod, Ashokkumar (2017) Games for change applications in dementia care. 27th Alzheimer Europe Conference: Care today, cure tomorrow, Germany. 02 - 04 Oct 2017. p. 79 .
Abstract
Dementia is a disease that progressively affects the brain. The patient’s carers play an important role in providing treatment. Family carers face a long and difficult journey to look after their relative with dementia. Games for change are used for creating social change for many different issues and purposes, such as political parties, human rights and global health. Games for change with different purposes include games for education, games for health and social games. The main purpose of these Games for change is to raise awareness of a subject, in order to change the way people think or behave. Games for education are about understanding the issues and situations in the subject. Games for health can present for brain training or involved information effect health. Social games can be a platform to increase the people’s community and share their information and emotional state. The social games can be linked with the health or education elements. This research project is about creating a game to engage dementia carers, engaging with the education, health and community elements. The aim of this study is help family carers to look after dementia patients by helping the carers to understand dementia and thus reduce their stress. The intervention is an engagement tool to increase the size of the people’s community, while also raising awareness about dementia issues by playing games, in order to provide more psychological support.
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- Faculties (pre 2018 reorg) > Faculty of Physical Sciences and Engineering (pre 2018 reorg) > Electronics & Computer Science (pre 2018 reorg) > Cyber Physical Systems (pre 2018 reorg)
Current Faculties > Faculty of Engineering and Physical Sciences > School of Electronics and Computer Science > Electronics & Computer Science (pre 2018 reorg) > Cyber Physical Systems (pre 2018 reorg)
School of Electronics and Computer Science > Electronics & Computer Science (pre 2018 reorg) > Cyber Physical Systems (pre 2018 reorg)
Current Faculties > Faculty of Engineering and Physical Sciences > School of Electronics and Computer Science > Cyber Physical Systems > Cyber Physical Systems (pre 2018 reorg)
School of Electronics and Computer Science > Cyber Physical Systems > Cyber Physical Systems (pre 2018 reorg) - Faculties (pre 2018 reorg) > Faculty of Engineering and the Environment (pre 2018 reorg) > Southampton Marine & Maritime Institute (pre 2018 reorg)
- Faculties (pre 2018 reorg) > Faculty of Business, Law and Art (pre 2018 reorg) > Winchester School of Art (pre 2018 reorg)
Current Faculties > Faculty of Arts and Humanities > Winchester School of Art > Winchester School of Art (pre 2018 reorg)
Winchester School of Art > Winchester School of Art (pre 2018 reorg) - Faculties (pre 2018 reorg) > Faculty of Business, Law and Art (pre 2018 reorg) > Winchester School of Art (pre 2018 reorg) > Graphics, Fine Art & Media (pre 2018 reorg)
Current Faculties > Faculty of Arts and Humanities > Winchester School of Art > Winchester School of Art (pre 2018 reorg) > Graphics, Fine Art & Media (pre 2018 reorg)
Winchester School of Art > Winchester School of Art (pre 2018 reorg) > Graphics, Fine Art & Media (pre 2018 reorg)
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