ProsocialLearn : a digital distribution platform for prosocial games
ProsocialLearn : a digital distribution platform for prosocial games
ProsocialLearn is a digital pro-social games platform. ProsocialLearn consortium aims at delivering a series of disruptive innovations for the production and distribution of pro-social digital games that engage children (7-10 years old), as well as stimulate technology transfer from the games industry to the educational sector. ProsocialLearn will foster the creation of a new market for digital games aimed at increasing social inclusion and academic performance, as well as a distribution channel to deliver these games to children and teachers in European schools. In addition to provide a proven pro-social methodology to design digital games the ProsocialLearn platform makes available a series of application programming interface (APIs), which game developers can use to integrate many of the ProsocialLearn functions into their games, including emotion and engagement monitoring, in-game achievements, games ed on Prosocial Learning Objectives(PLOs) ,
micro-transactions, etc.
225-232
D'Andria, Francesco
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Garrido, Jose
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Boniface, Michael
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Modafferi, Stefano
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Crowle, Simon
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Middleton, Lee
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Apostolakis, Konstantinos
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Dimitropoulos, Kosmos
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Daras, Petros
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5 October 2017
D'Andria, Francesco
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Garrido, Jose
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Boniface, Michael
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Modafferi, Stefano
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Crowle, Simon
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Middleton, Lee
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Apostolakis, Konstantinos
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Dimitropoulos, Kosmos
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Daras, Petros
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D'Andria, Francesco, Garrido, Jose, Boniface, Michael, Modafferi, Stefano, Crowle, Simon, Middleton, Lee, Apostolakis, Konstantinos, Dimitropoulos, Kosmos and Daras, Petros
(2017)
ProsocialLearn : a digital distribution platform for prosocial games.
In 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (2017).
IEEE.
.
Record type:
Conference or Workshop Item
(Paper)
Abstract
ProsocialLearn is a digital pro-social games platform. ProsocialLearn consortium aims at delivering a series of disruptive innovations for the production and distribution of pro-social digital games that engage children (7-10 years old), as well as stimulate technology transfer from the games industry to the educational sector. ProsocialLearn will foster the creation of a new market for digital games aimed at increasing social inclusion and academic performance, as well as a distribution channel to deliver these games to children and teachers in European schools. In addition to provide a proven pro-social methodology to design digital games the ProsocialLearn platform makes available a series of application programming interface (APIs), which game developers can use to integrate many of the ProsocialLearn functions into their games, including emotion and engagement monitoring, in-game achievements, games ed on Prosocial Learning Objectives(PLOs) ,
micro-transactions, etc.
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Accepted/In Press date: 9 June 2017
e-pub ahead of print date: 5 October 2017
Published date: 5 October 2017
Venue - Dates:
VS-Games 2017: 9th International Conference on Vritual Worlds and Games for Serious Applications, , Athens, Greece, 2017-09-06 - 2017-09-08
Identifiers
Local EPrints ID: 415102
URI: http://eprints.soton.ac.uk/id/eprint/415102
PURE UUID: 5fc8fc33-a686-4619-8249-c0b4d79c0580
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Date deposited: 27 Oct 2017 16:30
Last modified: 16 Mar 2024 04:10
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Contributors
Author:
Francesco D'Andria
Author:
Jose Garrido
Author:
Stefano Modafferi
Author:
Simon Crowle
Author:
Lee Middleton
Author:
Konstantinos Apostolakis
Author:
Kosmos Dimitropoulos
Author:
Petros Daras
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