The StoryPlaces Authoring Tool: Pattern centric authoring
The StoryPlaces Authoring Tool: Pattern centric authoring
Building authoring environments for constraint-based interactive narratives (sculptural hypertexts) is challenging, as dealing directly with functions and variables is alien to many authors and requires them to think at a lower level than story structure. We propose an approach that uses higher level constructs based on common structural patterns, which are then translated behind the scenes into a set of constraints for a sculptural engine. We present the StoryPlaces authoring tool that applies this idea with the patterns of Locking and Phasing and allows for the creation of constraint-based locative hypertext fiction. Our work shows how the poetics of interactive narratives can be used in the software design process to create more accessible authoring tools.
Millard, David E.
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Hargood, Charlie
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Howard, Yvonne
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Packer, Heather
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November 2017
Millard, David E.
4f19bca5-80dc-4533-a101-89a5a0e3b372
Hargood, Charlie
309bc436-39f3-49d2-a175-6105e8b4a440
Howard, Yvonne
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Packer, Heather
0e86c31f-6460-4bbd-b6ac-c717ee2cbd96
Millard, David E., Hargood, Charlie, Howard, Yvonne and Packer, Heather
(2017)
The StoryPlaces Authoring Tool: Pattern centric authoring.
In Authoring for Interactive Storytelling 2017.
6 pp
.
Record type:
Conference or Workshop Item
(Paper)
Abstract
Building authoring environments for constraint-based interactive narratives (sculptural hypertexts) is challenging, as dealing directly with functions and variables is alien to many authors and requires them to think at a lower level than story structure. We propose an approach that uses higher level constructs based on common structural patterns, which are then translated behind the scenes into a set of constraints for a sculptural engine. We present the StoryPlaces authoring tool that applies this idea with the patterns of Locking and Phasing and allows for the creation of constraint-based locative hypertext fiction. Our work shows how the poetics of interactive narratives can be used in the software design process to create more accessible authoring tools.
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main-authoring
- Author's Original
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Published date: November 2017
Venue - Dates:
10th International Conference on Interactive Digital Storytelling, Vidamar Resort Hotel Madeira, Madeira, Portugal, 2017-11-14 - 2017-11-17
Identifiers
Local EPrints ID: 416037
URI: http://eprints.soton.ac.uk/id/eprint/416037
PURE UUID: cfaa0d47-6353-4a8b-954d-4357ec5e4854
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Date deposited: 30 Nov 2017 17:30
Last modified: 16 Mar 2024 03:00
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Contributors
Author:
David E. Millard
Author:
Charlie Hargood
Author:
Yvonne Howard
Author:
Heather Packer
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