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The StoryPlaces Authoring Tool: Pattern centric authoring

The StoryPlaces Authoring Tool: Pattern centric authoring
The StoryPlaces Authoring Tool: Pattern centric authoring
Building authoring environments for constraint-based interactive narratives (sculptural hypertexts) is challenging, as dealing directly with functions and variables is alien to many authors and requires them to think at a lower level than story structure. We propose an approach that uses higher level constructs based on common structural patterns, which are then translated behind the scenes into a set of constraints for a sculptural engine. We present the StoryPlaces authoring tool that applies this idea with the patterns of Locking and Phasing and allows for the creation of constraint-based locative hypertext fiction. Our work shows how the poetics of interactive narratives can be used in the software design process to create more accessible authoring tools.
Millard, David E.
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Hargood, Charlie
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Howard, Yvonne
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Packer, Heather
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Millard, David E.
4f19bca5-80dc-4533-a101-89a5a0e3b372
Hargood, Charlie
309bc436-39f3-49d2-a175-6105e8b4a440
Howard, Yvonne
8aecbf0f-ed6a-4ce6-9530-5fa43226a3b0
Packer, Heather
0e86c31f-6460-4bbd-b6ac-c717ee2cbd96

Millard, David E., Hargood, Charlie, Howard, Yvonne and Packer, Heather (2017) The StoryPlaces Authoring Tool: Pattern centric authoring. In Authoring for Interactive Storytelling 2017. 6 pp .

Record type: Conference or Workshop Item (Paper)

Abstract

Building authoring environments for constraint-based interactive narratives (sculptural hypertexts) is challenging, as dealing directly with functions and variables is alien to many authors and requires them to think at a lower level than story structure. We propose an approach that uses higher level constructs based on common structural patterns, which are then translated behind the scenes into a set of constraints for a sculptural engine. We present the StoryPlaces authoring tool that applies this idea with the patterns of Locking and Phasing and allows for the creation of constraint-based locative hypertext fiction. Our work shows how the poetics of interactive narratives can be used in the software design process to create more accessible authoring tools.

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More information

Published date: November 2017
Venue - Dates: 10th International Conference on Interactive Digital Storytelling, Vidamar Resort Hotel Madeira, Madeira, Portugal, 2017-11-14 - 2017-11-17

Identifiers

Local EPrints ID: 416037
URI: http://eprints.soton.ac.uk/id/eprint/416037
PURE UUID: cfaa0d47-6353-4a8b-954d-4357ec5e4854
ORCID for David E. Millard: ORCID iD orcid.org/0000-0002-7512-2710

Catalogue record

Date deposited: 30 Nov 2017 17:30
Last modified: 16 Mar 2024 03:00

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Contributors

Author: David E. Millard ORCID iD
Author: Charlie Hargood
Author: Yvonne Howard
Author: Heather Packer

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