ProsocialLearn: a Prosocial games marketplace
ProsocialLearn: a Prosocial games marketplace
ProsocialLearn is a digital pro-social games platform. The ProsocialLearn project has delivered a series of disruptive innovations for the production and distribution of prosocial digital games that engage children (7-10 years old).Additionally it has stimulated technology transfer from the games industry to the educational sector. ProsocialLearn fosters the creation of a new market for digital games aimed at increasing social inclusion and academic performance, as well asa distribution channel to deliver prosocial games to children and teachers in European schools. Furthermore, it provides a proven pro-social methodology to design digital games. The ProsocialLearn platform makes available a series of APIs, which game developers use to integrate many of the Prosocial Learn functions into games, i.e. emotion and engagement monitoring,in-game achievements, games adaptation based on Prosocial Learning Objectives (PLOs), and micro-transactions.
D'Andria, F.
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Garrido, J.M.
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Boniface, M.
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Modafferi, S.
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Crowle, S.
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Middleton, L.
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Apostolakis, K.C.
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Dimitropoulos, K.
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Daras, P.
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2 April 2018
D'Andria, F.
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Garrido, J.M.
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Boniface, M.
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Modafferi, S.
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Crowle, S.
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Middleton, L.
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Apostolakis, K.C.
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Dimitropoulos, K.
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Daras, P.
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D'Andria, F., Garrido, J.M., Boniface, M., Modafferi, S., Crowle, S., Middleton, L., Apostolakis, K.C., Dimitropoulos, K. and Daras, P.
(2018)
ProsocialLearn: a Prosocial games marketplace.
In 2018 9th IFIP International Conference on New Technologies, Mobility and Security (NTMS).
IEEE.
5 pp
.
(doi:10.1109/NTMS.2018.8328715).
Record type:
Conference or Workshop Item
(Paper)
Abstract
ProsocialLearn is a digital pro-social games platform. The ProsocialLearn project has delivered a series of disruptive innovations for the production and distribution of prosocial digital games that engage children (7-10 years old).Additionally it has stimulated technology transfer from the games industry to the educational sector. ProsocialLearn fosters the creation of a new market for digital games aimed at increasing social inclusion and academic performance, as well asa distribution channel to deliver prosocial games to children and teachers in European schools. Furthermore, it provides a proven pro-social methodology to design digital games. The ProsocialLearn platform makes available a series of APIs, which game developers use to integrate many of the Prosocial Learn functions into games, i.e. emotion and engagement monitoring,in-game achievements, games adaptation based on Prosocial Learning Objectives (PLOs), and micro-transactions.
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ProsocialLearn is a digital pro-social games
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Submitted date: 9 January 2018
Published date: 2 April 2018
Venue - Dates:
2018 9th IFIP International Conference on New Technologies, Mobility and Security (NTMS), , Paris, France, 2018-02-26 - 2018-02-28
Identifiers
Local EPrints ID: 417086
URI: http://eprints.soton.ac.uk/id/eprint/417086
ISSN: 2157-4960
PURE UUID: 0cf8be30-c232-489e-b367-22babd7c065f
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Date deposited: 19 Jan 2018 17:30
Last modified: 18 Mar 2024 03:21
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Contributors
Author:
F. D'Andria
Author:
J.M. Garrido
Author:
M. Boniface
Author:
S. Modafferi
Author:
S. Crowle
Author:
L. Middleton
Author:
K.C. Apostolakis
Author:
K. Dimitropoulos
Author:
P. Daras
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