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ProsocialLearn: a Prosocial Games Marketplace

ProsocialLearn: a Prosocial Games Marketplace
ProsocialLearn: a Prosocial Games Marketplace
ProsocialLearn is a digital pro-social games platform. The ProsocialLearn project has delivered a series of disruptive innovations for the production and distribution of prosocial digital games that engage children (7-10 years old).Additionally it has stimulated technology transfer from the games industry to the educational sector. ProsocialLearn fosters the creation of a new market for digital games aimed at increasing social inclusion and academic performance, as well asa distribution channel to deliver prosocial games to children and teachers in European schools. Furthermore, it provides a proven pro-social methodology to design digital games. The ProsocialLearn platform makes available a series of APIs, which game developers use to integrate many of the Prosocial Learn functions into games, i.e. emotion and engagement monitoring,in-game achievements, games adaptation based on Prosocial Learning Objectives (PLOs), and micro-transactions.
Boniface, Michael
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Modafferi, Stefano
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Crowle, Simon
bee1e5f6-1d8d-4dc7-8312-622b7b1c89f8
Middleton, Lee
f165a2fa-1a66-4d84-9c58-0cdaa8e73272
D'Andria, Francesco
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Garrido, Jose Miguel
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Apostolakis, Konstantinos
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Dimitropoulos, Kosmas
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Boniface, Michael
f30bfd7d-20ed-451b-b405-34e3e22fdfba
Modafferi, Stefano
2f15a6fa-a4c3-4f43-998f-df7d88f08a78
Crowle, Simon
bee1e5f6-1d8d-4dc7-8312-622b7b1c89f8
Middleton, Lee
f165a2fa-1a66-4d84-9c58-0cdaa8e73272
D'Andria, Francesco
56e29259-356b-49a0-92ec-c939aca1d47d
Garrido, Jose Miguel
f9cf00cf-802e-4993-8995-6878feed65b0
Apostolakis, Konstantinos
05fd758e-94ae-4be8-9876-5c95f310d083
Dimitropoulos, Kosmas
d347b6d3-9c33-4219-9a9d-177f8b9719b9

Boniface, Michael, Modafferi, Stefano, Crowle, Simon, Middleton, Lee, D'Andria, Francesco, Garrido, Jose Miguel, Apostolakis, Konstantinos and Dimitropoulos, Kosmas (2018) ProsocialLearn: a Prosocial Games Marketplace , France. 26 - 28 Feb 2018. 5 pp. (Submitted).

Record type: Conference or Workshop Item (Paper)

Abstract

ProsocialLearn is a digital pro-social games platform. The ProsocialLearn project has delivered a series of disruptive innovations for the production and distribution of prosocial digital games that engage children (7-10 years old).Additionally it has stimulated technology transfer from the games industry to the educational sector. ProsocialLearn fosters the creation of a new market for digital games aimed at increasing social inclusion and academic performance, as well asa distribution channel to deliver prosocial games to children and teachers in European schools. Furthermore, it provides a proven pro-social methodology to design digital games. The ProsocialLearn platform makes available a series of APIs, which game developers use to integrate many of the Prosocial Learn functions into games, i.e. emotion and engagement monitoring,in-game achievements, games adaptation based on Prosocial Learning Objectives (PLOs), and micro-transactions.

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More information

Submitted date: 9 January 2018
Venue - Dates: 9th IFIP International Conference on New Technologies, Mobility & Security, France, 2018-02-26 - 2018-02-28

Identifiers

Local EPrints ID: 417086
URI: https://eprints.soton.ac.uk/id/eprint/417086
PURE UUID: 0cf8be30-c232-489e-b367-22babd7c065f

Catalogue record

Date deposited: 19 Jan 2018 17:30
Last modified: 19 Jan 2018 17:30

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Contributors

Author: Michael Boniface
Author: Stefano Modafferi
Author: Simon Crowle
Author: Lee Middleton
Author: Francesco D'Andria
Author: Jose Miguel Garrido
Author: Konstantinos Apostolakis
Author: Kosmas Dimitropoulos

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