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Meeting up in Minecraft: opportunities for collaboration and creativity when playing an immersive, virtual world game

Meeting up in Minecraft: opportunities for collaboration and creativity when playing an immersive, virtual world game
Meeting up in Minecraft: opportunities for collaboration and creativity when playing an immersive, virtual world game
This thesis explores the themes of technology, talk, playfulness and creative learning. The study investigated how children in the primary classroom talk when they use an immersive gaming environment. While creativity, play and talk have been linked with technology on an individual basis, the ways in which all of these themes interact is less well documented. The research began from this observation and sought to explore how technology might facilitate the development of a dialogic environment that supports creative interaction between pupils. Groups of children from two case study schools were engaged in an immersive environment, created using the Minecraft (Mojang, 2009) gaming world, and their talk was evaluated using multimodal socio-cultural discourse analysis.

This demonstrated that, while playing the game, the research participants talked at length and with excitement. The talk patterns were tangled and intertwined, with the dialogue being difficult to transcribe and analyse. The talk showed that the immersive gaming environment gave a virtual space where children could test out their spoken ideas within a small group situation, using informal language devices. They could also virtually represent their suggestions within the Minecraft World. It created an appealing focus for the conversation and encouraged children to be active participants, enacting and evaluating their decisions through collaboration and the co-construction of knowledge. The research indicated that the value of an immersive game environment lies in the emphasis that it places on sharing, agreeing and testing ideas in a creative way.
University of Southampton
Cooper, Linda
1d11cc86-f4d2-4ac1-8830-8fe70c1f3936
Cooper, Linda
1d11cc86-f4d2-4ac1-8830-8fe70c1f3936
Bokhove, Christian
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Wald, Michael
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Cooper, Linda (2017) Meeting up in Minecraft: opportunities for collaboration and creativity when playing an immersive, virtual world game. University of Southampton, Doctoral Thesis, 323pp.

Record type: Thesis (Doctoral)

Abstract

This thesis explores the themes of technology, talk, playfulness and creative learning. The study investigated how children in the primary classroom talk when they use an immersive gaming environment. While creativity, play and talk have been linked with technology on an individual basis, the ways in which all of these themes interact is less well documented. The research began from this observation and sought to explore how technology might facilitate the development of a dialogic environment that supports creative interaction between pupils. Groups of children from two case study schools were engaged in an immersive environment, created using the Minecraft (Mojang, 2009) gaming world, and their talk was evaluated using multimodal socio-cultural discourse analysis.

This demonstrated that, while playing the game, the research participants talked at length and with excitement. The talk patterns were tangled and intertwined, with the dialogue being difficult to transcribe and analyse. The talk showed that the immersive gaming environment gave a virtual space where children could test out their spoken ideas within a small group situation, using informal language devices. They could also virtually represent their suggestions within the Minecraft World. It created an appealing focus for the conversation and encouraged children to be active participants, enacting and evaluating their decisions through collaboration and the co-construction of knowledge. The research indicated that the value of an immersive game environment lies in the emphasis that it places on sharing, agreeing and testing ideas in a creative way.

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Meeting up in Minecraft: Opportunities for collaboration and creativity when playing an immersive, virtual world game - Version of Record
Available under License University of Southampton Thesis Licence.
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More information

Published date: March 2017

Identifiers

Local EPrints ID: 417783
URI: http://eprints.soton.ac.uk/id/eprint/417783
PURE UUID: 4caa0c89-2815-4865-ae0c-94d8925d849e
ORCID for Christian Bokhove: ORCID iD orcid.org/0000-0002-4860-8723

Catalogue record

Date deposited: 14 Feb 2018 17:30
Last modified: 16 Mar 2024 06:13

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Contributors

Author: Linda Cooper
Thesis advisor: Christian Bokhove ORCID iD
Thesis advisor: Michael Wald

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