Ludic Economics 101: Introduction to Special Issue Ludic Economies
Ludic Economics 101: Introduction to Special Issue Ludic Economies
In this special issue on ludic economies, we argue that the study of digital games – their milieux of production, cultures and contexts of play, user-generated production, and spectatorship should be applied as a primary heuristic in understanding the cultural economy of neoliberal late capitalism - as well as vice versa. The articles here focus on a range of issues related to both mainstream profit models including digital distribution platforms and mobile games as well as peripheral game economies such as jams and indie production. Each of the studies share an attunement to the tensions and contradictions embedded within what are commonly approached as matter-of-fact within traditional economic analysis of games. Rather than framing industrial changes as necessarily either overdetermined exploitation (of workers in the mainstream games industry, players and their ‘free’ labour) or emancipatory and progressive (new forms of creative production, play, resistance), they address the specificity and peculiarity of game economies at both the micro- and macro-levels of industry, technology, and everyday play culture. And rather than simply countering a pessimistic picture with other, more progressive examples of contemporary game culture such as ‘games for change’, art practices and political interventions – as important as these are – the contributions to this special issue instead track the contradictions and tensions within game cultures and economies as reflections of those within the late capitalist and patriarchal cultural economy at large.
affective labor, game industry, game studies, ludic economies, political economy
Giddings, Seth
7d18e858-a849-4633-bae2-777a39937a33
Harvey, Alison
3fbc7870-deb9-44d8-af58-32cf36973c72
Giddings, Seth
7d18e858-a849-4633-bae2-777a39937a33
Harvey, Alison
3fbc7870-deb9-44d8-af58-32cf36973c72
Giddings, Seth and Harvey, Alison
(2018)
Ludic Economics 101: Introduction to Special Issue Ludic Economies.
Games and Culture.
(doi:10.1177/1555412018755912).
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Special issue
Abstract
In this special issue on ludic economies, we argue that the study of digital games – their milieux of production, cultures and contexts of play, user-generated production, and spectatorship should be applied as a primary heuristic in understanding the cultural economy of neoliberal late capitalism - as well as vice versa. The articles here focus on a range of issues related to both mainstream profit models including digital distribution platforms and mobile games as well as peripheral game economies such as jams and indie production. Each of the studies share an attunement to the tensions and contradictions embedded within what are commonly approached as matter-of-fact within traditional economic analysis of games. Rather than framing industrial changes as necessarily either overdetermined exploitation (of workers in the mainstream games industry, players and their ‘free’ labour) or emancipatory and progressive (new forms of creative production, play, resistance), they address the specificity and peculiarity of game economies at both the micro- and macro-levels of industry, technology, and everyday play culture. And rather than simply countering a pessimistic picture with other, more progressive examples of contemporary game culture such as ‘games for change’, art practices and political interventions – as important as these are – the contributions to this special issue instead track the contradictions and tensions within game cultures and economies as reflections of those within the late capitalist and patriarchal cultural economy at large.
Text
Introduction Ludic Economics 101
- Accepted Manuscript
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e-pub ahead of print date: 11 February 2018
Keywords:
affective labor, game industry, game studies, ludic economies, political economy
Identifiers
Local EPrints ID: 418896
URI: http://eprints.soton.ac.uk/id/eprint/418896
ISSN: 1555-4120
PURE UUID: 068b7656-5398-409a-9919-0791634a8406
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Date deposited: 23 Mar 2018 17:31
Last modified: 16 Mar 2024 04:21
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Author:
Alison Harvey
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