A dwelling place in bits
A dwelling place in bits
This paper considers computed means for constructing and interrogating prehistoric architectures. We ask where the ‘landscapes’ created through points and arcs divide us from the prehistory we seek and whether in fact these virtual landscapes offer new prehistoric places in which to dwell. Taking as a starting point the formulation of models of prehistoric space the paper considers how habitual computed action, constrained as much by technological systems as by archaeological information, and informed by analytical approaches to such ‘architectures’, defines places usefully from which to consider dwelling choices and dwelling experiences. By considering the development of landscape as a complex cultural continuum, incorporating both prehistoric architectures and natural features reinterpreted through the environmental experience of successive generations, it becomes possible to produce parallel dwelling places in virtual worlds which we can inhabit, and from which we can develop novel narratives of the past.
avebury archaeological computing gis
25-39
Cripps, Paul
716b577e-ba85-44e3-94ec-2ade202ee7f0
Earl, Graeme
724c73ef-c3dd-4e4f-a7f5-0557e81f8326
Wheatley, David
58266ad0-4ea1-4b1b-a8c3-9fd902931828
January 2006
Cripps, Paul
716b577e-ba85-44e3-94ec-2ade202ee7f0
Earl, Graeme
724c73ef-c3dd-4e4f-a7f5-0557e81f8326
Wheatley, David
58266ad0-4ea1-4b1b-a8c3-9fd902931828
Cripps, Paul, Earl, Graeme and Wheatley, David
(2006)
A dwelling place in bits.
Journal of Iberian Archaeology, 8, .
Abstract
This paper considers computed means for constructing and interrogating prehistoric architectures. We ask where the ‘landscapes’ created through points and arcs divide us from the prehistory we seek and whether in fact these virtual landscapes offer new prehistoric places in which to dwell. Taking as a starting point the formulation of models of prehistoric space the paper considers how habitual computed action, constrained as much by technological systems as by archaeological information, and informed by analytical approaches to such ‘architectures’, defines places usefully from which to consider dwelling choices and dwelling experiences. By considering the development of landscape as a complex cultural continuum, incorporating both prehistoric architectures and natural features reinterpreted through the environmental experience of successive generations, it becomes possible to produce parallel dwelling places in virtual worlds which we can inhabit, and from which we can develop novel narratives of the past.
Text
Dwelling.pdf
- Author's Original
Text
5230243.pdf
- Version of Record
Restricted to Repository staff only
Request a copy
More information
Published date: January 2006
Keywords:
avebury archaeological computing gis
Identifiers
Local EPrints ID: 41941
URI: http://eprints.soton.ac.uk/id/eprint/41941
ISSN: 0874-2677
PURE UUID: d7e8e887-c74b-4d93-a714-fdfe1d9fad17
Catalogue record
Date deposited: 23 Oct 2006
Last modified: 16 Mar 2024 02:46
Export record
Contributors
Author:
Paul Cripps
Author:
Graeme Earl
Download statistics
Downloads from ePrints over the past year. Other digital versions may also be available to download e.g. from the publisher's website.
View more statistics