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A dwelling place in bits

A dwelling place in bits
A dwelling place in bits
This paper considers computed means for constructing and interrogating prehistoric architectures. We ask where the ‘landscapes’ created through points and arcs divide us from the prehistory we seek and whether in fact these virtual landscapes offer new prehistoric places in which to dwell. Taking as a starting point the formulation of models of prehistoric space the paper considers how habitual computed action, constrained as much by technological systems as by archaeological information, and informed by analytical approaches to such ‘architectures’, defines places usefully from which to consider dwelling choices and dwelling experiences. By considering the development of landscape as a complex cultural continuum, incorporating both prehistoric architectures and natural features reinterpreted through the environmental experience of successive generations, it becomes possible to produce parallel dwelling places in virtual worlds which we can inhabit, and from which we can develop novel narratives of the past.
avebury archaeological computing gis
0874-2677
25-39
Cripps, Paul
716b577e-ba85-44e3-94ec-2ade202ee7f0
Earl, Graeme
724c73ef-c3dd-4e4f-a7f5-0557e81f8326
Wheatley, David
58266ad0-4ea1-4b1b-a8c3-9fd902931828
Cripps, Paul
716b577e-ba85-44e3-94ec-2ade202ee7f0
Earl, Graeme
724c73ef-c3dd-4e4f-a7f5-0557e81f8326
Wheatley, David
58266ad0-4ea1-4b1b-a8c3-9fd902931828

Cripps, Paul, Earl, Graeme and Wheatley, David (2006) A dwelling place in bits. Journal of Iberian Archaeology, 8, 25-39.

Record type: Article

Abstract

This paper considers computed means for constructing and interrogating prehistoric architectures. We ask where the ‘landscapes’ created through points and arcs divide us from the prehistory we seek and whether in fact these virtual landscapes offer new prehistoric places in which to dwell. Taking as a starting point the formulation of models of prehistoric space the paper considers how habitual computed action, constrained as much by technological systems as by archaeological information, and informed by analytical approaches to such ‘architectures’, defines places usefully from which to consider dwelling choices and dwelling experiences. By considering the development of landscape as a complex cultural continuum, incorporating both prehistoric architectures and natural features reinterpreted through the environmental experience of successive generations, it becomes possible to produce parallel dwelling places in virtual worlds which we can inhabit, and from which we can develop novel narratives of the past.

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More information

Published date: January 2006
Keywords: avebury archaeological computing gis

Identifiers

Local EPrints ID: 41941
URI: http://eprints.soton.ac.uk/id/eprint/41941
ISSN: 0874-2677
PURE UUID: d7e8e887-c74b-4d93-a714-fdfe1d9fad17
ORCID for Graeme Earl: ORCID iD orcid.org/0000-0001-9077-4605

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Date deposited: 23 Oct 2006
Last modified: 06 Jun 2018 12:59

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