Partnership, conflict and gaming
Partnership, conflict and gaming
Government policy stresses partnership as a critical organizational form of the future to support the development of schooling. This article uses intergroup conflict and gaming theory to analyse data from one partnership. The views of young people and staff are explored to establish the nature and extent of conflict and its impact on the partnership. Gaming theory is used to investigate the engagement
and expectations of organizations in the partnership. The article challenges Government rhetoric that suggests that as experience and trust grow, partnership will overcome the barriers which exist as a legacy from previous more competitive and isolationist cultures, to the benefit of service users. It further suggests that the availability of adequate resources alone, if ever achieved, would not in itself create the conditions for successful partnership. Far more attention is required to be given to the complex range of conditions which might support partnership and increase the possibility that the interests of learners would not be subordinated to those of organizations.
323-341
Morrison, Marlene
0bad8e13-02f6-4b19-8a25-5cd8ddb7c6cc
May 2006
Morrison, Marlene
0bad8e13-02f6-4b19-8a25-5cd8ddb7c6cc
Lumby, Jacky and Morrison, Marlene
(2006)
Partnership, conflict and gaming.
Journal of Education Policy, 21 (3), .
(doi:10.1080/02680930600600564).
Abstract
Government policy stresses partnership as a critical organizational form of the future to support the development of schooling. This article uses intergroup conflict and gaming theory to analyse data from one partnership. The views of young people and staff are explored to establish the nature and extent of conflict and its impact on the partnership. Gaming theory is used to investigate the engagement
and expectations of organizations in the partnership. The article challenges Government rhetoric that suggests that as experience and trust grow, partnership will overcome the barriers which exist as a legacy from previous more competitive and isolationist cultures, to the benefit of service users. It further suggests that the availability of adequate resources alone, if ever achieved, would not in itself create the conditions for successful partnership. Far more attention is required to be given to the complex range of conditions which might support partnership and increase the possibility that the interests of learners would not be subordinated to those of organizations.
Text
J_Lumby_-_partnership,_conflict_and_gaming.pdf
- Accepted Manuscript
More information
Published date: May 2006
Identifiers
Local EPrints ID: 42052
URI: http://eprints.soton.ac.uk/id/eprint/42052
ISSN: 0268-0939
PURE UUID: fc487659-05a6-465e-b21a-74d5170644a2
Catalogue record
Date deposited: 10 Nov 2006
Last modified: 15 Mar 2024 08:43
Export record
Altmetrics
Contributors
Author:
Jacky Lumby
Author:
Marlene Morrison
Download statistics
Downloads from ePrints over the past year. Other digital versions may also be available to download e.g. from the publisher's website.
View more statistics