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The framework of anthropomorphic interface in gamification application for transitional healthcare

The framework of anthropomorphic interface in gamification application for transitional healthcare
The framework of anthropomorphic interface in gamification application for transitional healthcare
Anthropomorphic interfaces in gamified applications may offer different effects on human and computer interactions. Applying them in healthcare applications, particularly for a transition care, could help to support the transition process, transferring a patient from hospital care to self-care. Anthropomorphic interfaces virtually imitate the patient’s health progress in the transition process which could aid in helping to maintain the patient’s motivation throughout the process. Furthermore, an anthropomorphic interface is seen as a tool to support a long-term relationship, especially when human components are applied in a human-computer interaction. Combining gamified applications with an anthropomorphic interface is expected to provide a motivational effect. This can happen when an anthropomorphic interface is designed with its characteristics deemed trustworthy and preferable. However, little consideration has been given to the gamification of anthropomorphic interfaces as a supportive tool for transitional healthcare.

This research proposes a framework for the application of anthropomorphic interfaces in gamified applications for transitional healthcare. The framework analyses existing research on anthropomorphic interfaces, gamification, and transitional healthcare. The framework has been validated by triangulating previous literature, expert interviews, and a patient survey. The research further develops an instrument to measure the extent of the gamification of anthropomorphic interfaces for transition care in games. To be validated, the instruments went through a series of tests. The test results showed that the instruments were reliable. Following from the framework and the instrument, a set of guidelines was developed and validated in a focus group discussion. The outcome of this research has provided constructive recommendations for future designs of an anthropomorphic interface in gamified applications for the transitional healthcare.
University of Southampton
Mohd Tuah, Nooralisa
1ad26ca0-ead2-431f-b06b-ad18ecaa30cf
Mohd Tuah, Nooralisa
1ad26ca0-ead2-431f-b06b-ad18ecaa30cf
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0

Mohd Tuah, Nooralisa (2018) The framework of anthropomorphic interface in gamification application for transitional healthcare. University of Southampton, Doctoral Thesis, 285pp.

Record type: Thesis (Doctoral)

Abstract

Anthropomorphic interfaces in gamified applications may offer different effects on human and computer interactions. Applying them in healthcare applications, particularly for a transition care, could help to support the transition process, transferring a patient from hospital care to self-care. Anthropomorphic interfaces virtually imitate the patient’s health progress in the transition process which could aid in helping to maintain the patient’s motivation throughout the process. Furthermore, an anthropomorphic interface is seen as a tool to support a long-term relationship, especially when human components are applied in a human-computer interaction. Combining gamified applications with an anthropomorphic interface is expected to provide a motivational effect. This can happen when an anthropomorphic interface is designed with its characteristics deemed trustworthy and preferable. However, little consideration has been given to the gamification of anthropomorphic interfaces as a supportive tool for transitional healthcare.

This research proposes a framework for the application of anthropomorphic interfaces in gamified applications for transitional healthcare. The framework analyses existing research on anthropomorphic interfaces, gamification, and transitional healthcare. The framework has been validated by triangulating previous literature, expert interviews, and a patient survey. The research further develops an instrument to measure the extent of the gamification of anthropomorphic interfaces for transition care in games. To be validated, the instruments went through a series of tests. The test results showed that the instruments were reliable. Following from the framework and the instrument, a set of guidelines was developed and validated in a focus group discussion. The outcome of this research has provided constructive recommendations for future designs of an anthropomorphic interface in gamified applications for the transitional healthcare.

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Published date: March 2018

Identifiers

Local EPrints ID: 420948
URI: http://eprints.soton.ac.uk/id/eprint/420948
PURE UUID: a00bbd52-9ae3-4fe2-8fce-ea779a7dc3f1
ORCID for Nooralisa Mohd Tuah: ORCID iD orcid.org/0000-0001-5718-0768
ORCID for Gary Wills: ORCID iD orcid.org/0000-0001-5771-4088

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Date deposited: 18 May 2018 16:30
Last modified: 14 Mar 2019 01:51

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