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Flow experience in learning: when gamification meets artificial intelligence in education

Flow experience in learning: when gamification meets artificial intelligence in education
Flow experience in learning: when gamification meets artificial intelligence in education
It is still very common that students become disengaged or bored during the learning process by using intelligent educational systems. On the other hand, there is a growing interest in gamification as well as its applications and implications in the field of Artificial Intelligence in Education since it provides an alternative to engage and motivate students, and thereby help students to reach flow state during the learning process. The term Gamification originated in the digital media industry, however, such a term only gained widespread acceptance after late 2010. Since then most of the research on gamification in educational systems was about conceptualization, modelling and impact of use. The goal of this workshop is to provide participants the opportunity to: (i) present and discuss the empirical studies of gamification in Intelligent Educational Systems; (ii) discuss and promote innovative initiatives in educational settings with the use of gamification; and iii) motivate and solidify the research on gamification of intelligent educational systems in order to leverage the development of such systems.
Personalization, intelligent tutoring systems, Game design
541-543
Springer International Publishing AG
Bittencourt, Ig Ibert
d5b3c0ed-59cf-4aaa-917f-75863f55f31d
Isotani, Seiji
7ab2bc09-6955-472d-bb41-3056c1b806a8
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Ranchhod, Ashok
4502275c-3dca-4c29-a2cb-3a0356e4de0e
Rosé, Carolyn Penstein
Martínez-Maldonado, Roberto
Hoppe, H. Ulrich
Luckin, Rose
Mavrikis, Manolis
Porayska-Pomsta, Kaska
McLaren, Bruce
Boulay, Benedict du
Bittencourt, Ig Ibert
d5b3c0ed-59cf-4aaa-917f-75863f55f31d
Isotani, Seiji
7ab2bc09-6955-472d-bb41-3056c1b806a8
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Ranchhod, Ashok
4502275c-3dca-4c29-a2cb-3a0356e4de0e
Rosé, Carolyn Penstein
Martínez-Maldonado, Roberto
Hoppe, H. Ulrich
Luckin, Rose
Mavrikis, Manolis
Porayska-Pomsta, Kaska
McLaren, Bruce
Boulay, Benedict du

Bittencourt, Ig Ibert, Isotani, Seiji, Wanick, Vanissa and Ranchhod, Ashok (2018) Flow experience in learning: when gamification meets artificial intelligence in education. Rosé, Carolyn Penstein, Martínez-Maldonado, Roberto, Hoppe, H. Ulrich, Luckin, Rose, Mavrikis, Manolis, Porayska-Pomsta, Kaska, McLaren, Bruce and Boulay, Benedict du (eds.) In Artificial Intelligence in Education: AIED 2018. vol. 10948, Springer International Publishing AG. pp. 541-543 . (doi:10.1007/978-3-319-93846-2).

Record type: Conference or Workshop Item (Paper)

Abstract

It is still very common that students become disengaged or bored during the learning process by using intelligent educational systems. On the other hand, there is a growing interest in gamification as well as its applications and implications in the field of Artificial Intelligence in Education since it provides an alternative to engage and motivate students, and thereby help students to reach flow state during the learning process. The term Gamification originated in the digital media industry, however, such a term only gained widespread acceptance after late 2010. Since then most of the research on gamification in educational systems was about conceptualization, modelling and impact of use. The goal of this workshop is to provide participants the opportunity to: (i) present and discuss the empirical studies of gamification in Intelligent Educational Systems; (ii) discuss and promote innovative initiatives in educational settings with the use of gamification; and iii) motivate and solidify the research on gamification of intelligent educational systems in order to leverage the development of such systems.

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More information

Accepted/In Press date: 30 April 2018
e-pub ahead of print date: 30 June 2018
Venue - Dates: 19th International Conference: AIED2018, 2018-06-27 - 2018-06-30
Keywords: Personalization, intelligent tutoring systems, Game design

Identifiers

Local EPrints ID: 421722
URI: https://eprints.soton.ac.uk/id/eprint/421722
PURE UUID: 450c4946-4dbd-442b-8dd9-3775d1617b78
ORCID for Vanissa Wanick: ORCID iD orcid.org/0000-0002-6367-1202
ORCID for Ashok Ranchhod: ORCID iD orcid.org/0000-0003-4269-8825

Catalogue record

Date deposited: 25 Jun 2018 16:30
Last modified: 14 Mar 2019 01:26

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Contributors

Author: Ig Ibert Bittencourt
Author: Seiji Isotani
Author: Vanissa Wanick ORCID iD
Author: Ashok Ranchhod ORCID iD
Editor: Carolyn Penstein Rosé
Editor: Roberto Martínez-Maldonado
Editor: H. Ulrich Hoppe
Editor: Rose Luckin
Editor: Manolis Mavrikis
Editor: Kaska Porayska-Pomsta
Editor: Bruce McLaren
Editor: Benedict du Boulay

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