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Virtual transcendence experiences: exploring technical and design challenges in multi-sensory environments

Virtual transcendence experiences: exploring technical and design challenges in multi-sensory environments
Virtual transcendence experiences: exploring technical and design challenges in multi-sensory environments
In this paper1, we introduce the concept of Virtual Transcendence
Experience (VTE) as a response to the interactions of several users
sharing several immersive experiences through different media
channels. For that, we review the current body of knowledge that
has led to the development of a VTE system. This is followed by a
discussion of current technical and design challenges that could
support the implementation of this concept. This discussion has
informed the VTE framework (VTEf), which integrates different
layers of experiences, including the role of each user and the
technical challenges involved. We conclude this paper with
suggestions for two scenarios and recommendations for the
implementation of a system that could support VTEs.
virtual reality, transcendence, user experience, games, gamification, quality of experience
7-12
Association for Computing Machinery
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Xavier, Guilherme
921bdbab-3158-4c4d-9970-0963b9a8dc15
Ekmekcioglu, Erhan
380e2ba1-4596-4ea5-b978-a33ab0d24913
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Xavier, Guilherme
921bdbab-3158-4c4d-9970-0963b9a8dc15
Ekmekcioglu, Erhan
380e2ba1-4596-4ea5-b978-a33ab0d24913

Wanick, Vanissa, Xavier, Guilherme and Ekmekcioglu, Erhan (2018) Virtual transcendence experiences: exploring technical and design challenges in multi-sensory environments. In 10th International Workshop on Immersive Mixed and Virtual Environment Systems Proceedings: MMVE'18. Association for Computing Machinery. pp. 7-12 . (doi:10.1145/3210438.3210444).

Record type: Conference or Workshop Item (Paper)

Abstract

In this paper1, we introduce the concept of Virtual Transcendence
Experience (VTE) as a response to the interactions of several users
sharing several immersive experiences through different media
channels. For that, we review the current body of knowledge that
has led to the development of a VTE system. This is followed by a
discussion of current technical and design challenges that could
support the implementation of this concept. This discussion has
informed the VTE framework (VTEf), which integrates different
layers of experiences, including the role of each user and the
technical challenges involved. We conclude this paper with
suggestions for two scenarios and recommendations for the
implementation of a system that could support VTEs.

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More information

Published date: 12 June 2018
Venue - Dates: MMVE '18 Proceedings of the 10th International Workshop on Immersive Mixed and Virtual Environment Systems, , Amsterdam, Netherlands, 2018-07-12 - 2018-07-15
Keywords: virtual reality, transcendence, user experience, games, gamification, quality of experience

Identifiers

Local EPrints ID: 421934
URI: http://eprints.soton.ac.uk/id/eprint/421934
PURE UUID: fc1f86e1-ffdd-4213-b388-f0c4148f912a
ORCID for Vanissa Wanick: ORCID iD orcid.org/0000-0002-6367-1202

Catalogue record

Date deposited: 11 Jul 2018 16:30
Last modified: 21 Nov 2024 02:51

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Contributors

Author: Vanissa Wanick ORCID iD
Author: Guilherme Xavier
Author: Erhan Ekmekcioglu

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