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Support dementia carers in game

Support dementia carers in game
Support dementia carers in game
Dementia is an important public health priority. Caring for a person with dementia can be very challenging. A better understanding of dementia is important for both patients and carers. The main objective of this research was to help to improve the quality of interaction between dementia patients and carers. The aim of this research is to investigate how games could support dementia carers through, initially developing a conceptual framework. The research analysed 10 existing games within health education. Game content, such as Game play, Avatar portrayal, Gameworld graphics, Sound/Music and Storyline, were examined in order to help family members who may be carers. This paper discusses the different ways in which various aspects of games could be used to help and support dementia carers from their own perspectives.
2034-8800
Liu, Noreena
3f97f1cb-d208-4cdc-8bb6-59f6ecd9e46d
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Ranchhod, Ashok
4502275c-3dca-4c29-a2cb-3a0356e4de0e
Liu, Noreena
3f97f1cb-d208-4cdc-8bb6-59f6ecd9e46d
Wills, Gary
3a594558-6921-4e82-8098-38cd8d4e8aa0
Ranchhod, Ashok
4502275c-3dca-4c29-a2cb-3a0356e4de0e

Liu, Noreena, Wills, Gary and Ranchhod, Ashok (2018) Support dementia carers in game. EAI Endorsed Transactions on Serious Games, 5 (16). (doi:10.4108/eai.13-7-2018.155086).

Record type: Special issue

Abstract

Dementia is an important public health priority. Caring for a person with dementia can be very challenging. A better understanding of dementia is important for both patients and carers. The main objective of this research was to help to improve the quality of interaction between dementia patients and carers. The aim of this research is to investigate how games could support dementia carers through, initially developing a conceptual framework. The research analysed 10 existing games within health education. Game content, such as Game play, Avatar portrayal, Gameworld graphics, Sound/Music and Storyline, were examined in order to help family members who may be carers. This paper discusses the different ways in which various aspects of games could be used to help and support dementia carers from their own perspectives.

Text
eai.13-7-2018.155086 - Version of Record
Available under License Creative Commons Attribution.
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More information

Accepted/In Press date: 16 July 2018
e-pub ahead of print date: 13 September 2018
Published date: 13 September 2018

Identifiers

Local EPrints ID: 423382
URI: https://eprints.soton.ac.uk/id/eprint/423382
ISSN: 2034-8800
PURE UUID: 0383a870-94e7-45d5-b4a9-a0cacd86387f
ORCID for Gary Wills: ORCID iD orcid.org/0000-0001-5771-4088
ORCID for Ashok Ranchhod: ORCID iD orcid.org/0000-0003-4269-8825

Catalogue record

Date deposited: 21 Sep 2018 16:30
Last modified: 14 Mar 2019 01:51

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