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StoryMINE: A System for Multiplayer Interactive Narrative Experiences

StoryMINE: A System for Multiplayer Interactive Narrative Experiences
StoryMINE: A System for Multiplayer Interactive Narrative Experiences
Multiplayer Interactive Narrative Experiences (MINEs) are interactive authored narratives in which multiple players experience distinct narratives (multiplayer differentiability) and their actions influence the storylines of both themselves and others (inter-player agency). Little research has been done to explore the possibilities of this type of narrative, and no complete model nor system exists. In this paper we introduce a model for MINEs based on sculptural hypertext and describe its implementation in a prototype system: StoryMINE. Then using a number of working narrative scenarios we demonstrate that the model and system supports a variety of inter-player interactions. It is our hope that this system provides a platform for the creation and reading of MINEs, and that this in turn creates opportunities for further research into this novel form of digital storytelling.
Sculptural Hypertext, narrative systems, multiplayer
534-543
Springer
Spawforth, Callum
27f9ce92-43b1-47c1-ad80-ce2b7863823c
Gibbins, Nicholas
98efd447-4aa7-411c-86d1-955a612eceac
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372
Rouse, R.
Koenitz, H.
Haahr, M.
Spawforth, Callum
27f9ce92-43b1-47c1-ad80-ce2b7863823c
Gibbins, Nicholas
98efd447-4aa7-411c-86d1-955a612eceac
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372
Rouse, R.
Koenitz, H.
Haahr, M.

Spawforth, Callum, Gibbins, Nicholas and Millard, David (2018) StoryMINE: A System for Multiplayer Interactive Narrative Experiences. Rouse, R., Koenitz, H. and Haahr, M. (eds.) In Interactive Storytelling: ICIDS 2018. vol. 11318, Springer. pp. 534-543 . (doi:10.1007/978-3-030-04028-4_62).

Record type: Conference or Workshop Item (Paper)

Abstract

Multiplayer Interactive Narrative Experiences (MINEs) are interactive authored narratives in which multiple players experience distinct narratives (multiplayer differentiability) and their actions influence the storylines of both themselves and others (inter-player agency). Little research has been done to explore the possibilities of this type of narrative, and no complete model nor system exists. In this paper we introduce a model for MINEs based on sculptural hypertext and describe its implementation in a prototype system: StoryMINE. Then using a number of working narrative scenarios we demonstrate that the model and system supports a variety of inter-player interactions. It is our hope that this system provides a platform for the creation and reading of MINEs, and that this in turn creates opportunities for further research into this novel form of digital storytelling.

Text
StoryMINE ICIDS 2018 - Accepted Manuscript
Restricted to Repository staff only until 21 November 2019.
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More information

Accepted/In Press date: 9 September 2018
e-pub ahead of print date: 21 November 2018
Published date: December 2018
Venue - Dates: 11th International Conference on Interactive Digital Storytelling, Dublin, Ireland, 2018-12-05 - 2018-12-08
Keywords: Sculptural Hypertext, narrative systems, multiplayer

Identifiers

Local EPrints ID: 424131
URI: https://eprints.soton.ac.uk/id/eprint/424131
PURE UUID: 4e0444a6-37e4-46a4-ae19-fe000f3ce462
ORCID for Nicholas Gibbins: ORCID iD orcid.org/0000-0002-6140-9956
ORCID for David Millard: ORCID iD orcid.org/0000-0002-7512-2710

Catalogue record

Date deposited: 05 Oct 2018 11:30
Last modified: 14 Mar 2019 01:49

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Contributors

Author: Callum Spawforth
Author: Nicholas Gibbins ORCID iD
Author: David Millard ORCID iD
Editor: R. Rouse
Editor: H. Koenitz
Editor: M. Haahr

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