How do writing tools shape interactive stories?
How do writing tools shape interactive stories?
Interactive Digital Storytelling is a diverse field, with a variety of different tools and platforms, many of them bespoke. Understanding how these tools effect the stories created using them would allow authors to better select tools for projects, and help developers understand the consequences of their design decisions. We present an initial exploration of this question, using a critical reflection method to analyze the process of adapting a story from StoryPlaces into both Twine and Inform 7. We report four significant differences that posed challenges for adaptation: support for rewinding and/or revisiting, the definition and description of locations, the way in which text is delivered to the reader, and how navigational cues are provided to help readers progress the story. Our observations show that tools impact the stories created using them in ways that are not obvious when working with one platform alone.
Interactive Storytelling, Writing Tools, Interactive Story Authoring, Hypertext Fiction, Interactive Fiction, Location Aware Narratives
514-522
Kitromili, Sofia
df56e6bd-fed0-4350-84fa-280a57b696f6
Jordan, James
b4bf9915-44c8-45da-823b-7f2627f33e55
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372
Kitromili, Sofia
df56e6bd-fed0-4350-84fa-280a57b696f6
Jordan, James
b4bf9915-44c8-45da-823b-7f2627f33e55
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372
Kitromili, Sofia, Jordan, James and Millard, David
(2018)
How do writing tools shape interactive stories?
Rouse, R., Koenitz, H. and Haahr, M.
(eds.)
In Interactive Storytelling: ICIDS 2018.
vol. 11318,
Springer.
.
(doi:10.1007/978-3-030-04028-4_60).
Record type:
Conference or Workshop Item
(Paper)
Abstract
Interactive Digital Storytelling is a diverse field, with a variety of different tools and platforms, many of them bespoke. Understanding how these tools effect the stories created using them would allow authors to better select tools for projects, and help developers understand the consequences of their design decisions. We present an initial exploration of this question, using a critical reflection method to analyze the process of adapting a story from StoryPlaces into both Twine and Inform 7. We report four significant differences that posed challenges for adaptation: support for rewinding and/or revisiting, the definition and description of locations, the way in which text is delivered to the reader, and how navigational cues are provided to help readers progress the story. Our observations show that tools impact the stories created using them in ways that are not obvious when working with one platform alone.
Text
How Do Writing Tools Shape Interactive Stories?
- Accepted Manuscript
More information
Accepted/In Press date: 2018
e-pub ahead of print date: 21 November 2018
Keywords:
Interactive Storytelling, Writing Tools, Interactive Story Authoring, Hypertext Fiction, Interactive Fiction, Location Aware Narratives
Identifiers
Local EPrints ID: 425437
URI: http://eprints.soton.ac.uk/id/eprint/425437
PURE UUID: b10b3f25-f6d7-42d9-ab03-6be900693909
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Date deposited: 19 Oct 2018 16:30
Last modified: 16 Mar 2024 07:28
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Contributors
Author:
Sofia Kitromili
Author:
David Millard
Editor:
R. Rouse
Editor:
H. Koenitz
Editor:
M. Haahr
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