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A model for describing alternate reality games

A model for describing alternate reality games
A model for describing alternate reality games
Alternate Reality Games (ARGs) are a form of transmedia storytelling that are difficult to describe and analyse due to their inherent ephemerality and use of multiple media channels. But critical analyses of ARGs and a deeper understanding of how they work are needed for both improvements in ARG design theory, and to aid in the preservation of ARG content and structure. This paper presents a way to describe and analyse ARGs, the ARG Descriptive Model (ADM), that combines together features from several existing approaches to create a more holistic description of an ARG. The ADM is then applied to two case studies to demonstrate how it can be used to model the media channels, potential navigation routes between these channels, and how these channels evolve over time. The paper shows that this approach can be applied to create a basis for a common methodology for ARG analyses.
Narrative, ARG, Gaming, Genre, narratology
250-258
Springer
Javanshir, Ryan
b38ff085-0071-4c31-8560-08249d1750a2
Carroll, Beth
6589ba1a-368c-4f46-a296-8cdc47039123
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372
Rouse, R.
Koenitz, H.
Haahr, M.
Javanshir, Ryan
b38ff085-0071-4c31-8560-08249d1750a2
Carroll, Beth
6589ba1a-368c-4f46-a296-8cdc47039123
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372
Rouse, R.
Koenitz, H.
Haahr, M.

Javanshir, Ryan, Carroll, Beth and Millard, David (2018) A model for describing alternate reality games. Rouse, R., Koenitz, H. and Haahr, M. (eds.) In Interactive Storytelling. Springer. pp. 250-258 . (doi:10.1007/978-3-030-04028-4_25).

Record type: Conference or Workshop Item (Paper)

Abstract

Alternate Reality Games (ARGs) are a form of transmedia storytelling that are difficult to describe and analyse due to their inherent ephemerality and use of multiple media channels. But critical analyses of ARGs and a deeper understanding of how they work are needed for both improvements in ARG design theory, and to aid in the preservation of ARG content and structure. This paper presents a way to describe and analyse ARGs, the ARG Descriptive Model (ADM), that combines together features from several existing approaches to create a more holistic description of an ARG. The ADM is then applied to two case studies to demonstrate how it can be used to model the media channels, potential navigation routes between these channels, and how these channels evolve over time. The paper shows that this approach can be applied to create a basis for a common methodology for ARG analyses.

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e-pub ahead of print date: 21 November 2018
Published date: 2018
Additional Information: Ryan Javanshir as lead author.
Keywords: Narrative, ARG, Gaming, Genre, narratology

Identifiers

Local EPrints ID: 427018
URI: https://eprints.soton.ac.uk/id/eprint/427018
PURE UUID: e82f5831-eef3-4754-8444-09cca0a4fd03
ORCID for David Millard: ORCID iD orcid.org/0000-0002-7512-2710

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Date deposited: 20 Dec 2018 17:30
Last modified: 14 Mar 2019 01:49

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Contributors

Author: Ryan Javanshir
Author: Beth Carroll
Author: David Millard ORCID iD
Editor: R. Rouse
Editor: H. Koenitz
Editor: M. Haahr

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