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Agency and authorship in ludic narrative environments

Agency and authorship in ludic narrative environments
Agency and authorship in ludic narrative environments

The evolution of new media forms in the context of contemporary ‘convergence culture’ [7] renders the entertainment industry increasingly interactive and participatory, encouraging ‘gamelike’ narrative forms that rely on the audience’s participation and agency [11, p. 3]. This doctoral research investigates choice-making in ludic environments – here, video games and transmedia storytelling – as spatial practice, in which the virtual and physical structures of the text allow the player/participant’s navigation, orientation, and (physical and mental) self-positioning within a choice-based system. Choice-making practices will be addressed through textual analysis and ethnographic research.

Agency, Game narratives, Game space, Navigation, Transmedia storytelling
0302-9743
185-189
Springer Verlag
Schäfer, Samantha
f6a83891-9f1e-43b9-bc4d-58e4a7094374
Schäfer, Samantha
f6a83891-9f1e-43b9-bc4d-58e4a7094374

Schäfer, Samantha (2018) Agency and authorship in ludic narrative environments. In Interactive Storytelling - 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Proceedings. vol. 11318 LNCS, Springer Verlag. pp. 185-189 . (doi:10.1007/978-3-030-04028-4_19).

Record type: Conference or Workshop Item (Paper)

Abstract

The evolution of new media forms in the context of contemporary ‘convergence culture’ [7] renders the entertainment industry increasingly interactive and participatory, encouraging ‘gamelike’ narrative forms that rely on the audience’s participation and agency [11, p. 3]. This doctoral research investigates choice-making in ludic environments – here, video games and transmedia storytelling – as spatial practice, in which the virtual and physical structures of the text allow the player/participant’s navigation, orientation, and (physical and mental) self-positioning within a choice-based system. Choice-making practices will be addressed through textual analysis and ethnographic research.

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More information

e-pub ahead of print date: 21 November 2018
Published date: 2018
Venue - Dates: 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, 2018-12-05 - 2018-12-08
Keywords: Agency, Game narratives, Game space, Navigation, Transmedia storytelling

Identifiers

Local EPrints ID: 427196
URI: https://eprints.soton.ac.uk/id/eprint/427196
ISSN: 0302-9743
PURE UUID: 0c3d42ce-a367-4f38-a378-e7991be556af

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Date deposited: 07 Jan 2019 17:30
Last modified: 22 Jan 2019 17:30

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Author: Samantha Schäfer

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