Toying with the singularity: AI, automata and imagination in play with robots and virtual pets
Toying with the singularity: AI, automata and imagination in play with robots and virtual pets
To grasp the emerging possibilities of new developments in the Internet of Toys, critical attention to the layered relationships of material technology and intangible imagination is needed. This chapter explores children’s imaginative and playful engagement with toys that demonstrate AI or autonomous behaviour (here robots and virtual pets). It takes a workshop on the design of a new robotic gaming platform as a central case study. Close descriptive and analytical attention to moments of interaction with such toys is essential to fully grasp the complex relationships between global technological imaginaries – in this case of AI and artificial life - and the material and embodied workings of imagination in play.
toys, internet of toys, children's culture, children's media, digital media, robots, videogames, technoculture, AI
67-87
Giddings, Seth
7d18e858-a849-4633-bae2-777a39937a33
2019
Giddings, Seth
7d18e858-a849-4633-bae2-777a39937a33
Giddings, Seth
(2019)
Toying with the singularity: AI, automata and imagination in play with robots and virtual pets.
In,
Mascheroni, Giovanna and Holloway, Donell
(eds.)
The Internet of Toys: Practices, Affordances and the Political Economy of Children’s Smart Play.
(Studies in Childhood and Youth)
Palgrave Macmillan, .
(doi:10.1007/978-3-030-10898-4).
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Abstract
To grasp the emerging possibilities of new developments in the Internet of Toys, critical attention to the layered relationships of material technology and intangible imagination is needed. This chapter explores children’s imaginative and playful engagement with toys that demonstrate AI or autonomous behaviour (here robots and virtual pets). It takes a workshop on the design of a new robotic gaming platform as a central case study. Close descriptive and analytical attention to moments of interaction with such toys is essential to fully grasp the complex relationships between global technological imaginaries – in this case of AI and artificial life - and the material and embodied workings of imagination in play.
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Published date: 2019
Keywords:
toys, internet of toys, children's culture, children's media, digital media, robots, videogames, technoculture, AI
Identifiers
Local EPrints ID: 428470
URI: http://eprints.soton.ac.uk/id/eprint/428470
PURE UUID: 2101584b-a07d-4e4e-9b8b-52cac4071464
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Date deposited: 28 Feb 2019 17:30
Last modified: 12 Apr 2024 01:47
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Contributors
Editor:
Giovanna Mascheroni
Editor:
Donell Holloway
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