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Toying with the singularity: AI, automata and imagination in play with robots and virtual pets

Toying with the singularity: AI, automata and imagination in play with robots and virtual pets
Toying with the singularity: AI, automata and imagination in play with robots and virtual pets
To grasp the emerging possibilities of new developments in the Internet of Toys, critical attention to the layered relationships of material technology and intangible imagination is needed. This chapter explores children’s imaginative and playful engagement with toys that demonstrate AI or autonomous behaviour (here robots and virtual pets). It takes a workshop on the design of a new robotic gaming platform as a central case study. Close descriptive and analytical attention to moments of interaction with such toys is essential to fully grasp the complex relationships between global technological imaginaries – in this case of AI and artificial life - and the material and embodied workings of imagination in play.
toys, internet of toys, children's culture, children's media, digital media, robots, videogames, technoculture, AI
67-87
Palgrave Macmillan
Giddings, Seth
7d18e858-a849-4633-bae2-777a39937a33
Mascheroni, Giovanna
Holloway, Donell
Giddings, Seth
7d18e858-a849-4633-bae2-777a39937a33
Mascheroni, Giovanna
Holloway, Donell

Giddings, Seth (2019) Toying with the singularity: AI, automata and imagination in play with robots and virtual pets. In, Mascheroni, Giovanna and Holloway, Donell (eds.) The Internet of Toys: Practices, Affordances and the Political Economy of Children’s Smart Play. (Studies in Childhood and Youth) Palgrave Macmillan, pp. 67-87. (doi:10.1007/978-3-030-10898-4).

Record type: Book Section

Abstract

To grasp the emerging possibilities of new developments in the Internet of Toys, critical attention to the layered relationships of material technology and intangible imagination is needed. This chapter explores children’s imaginative and playful engagement with toys that demonstrate AI or autonomous behaviour (here robots and virtual pets). It takes a workshop on the design of a new robotic gaming platform as a central case study. Close descriptive and analytical attention to moments of interaction with such toys is essential to fully grasp the complex relationships between global technological imaginaries – in this case of AI and artificial life - and the material and embodied workings of imagination in play.

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More information

Published date: 2019
Keywords: toys, internet of toys, children's culture, children's media, digital media, robots, videogames, technoculture, AI

Identifiers

Local EPrints ID: 428470
URI: http://eprints.soton.ac.uk/id/eprint/428470
PURE UUID: 2101584b-a07d-4e4e-9b8b-52cac4071464
ORCID for Seth Giddings: ORCID iD orcid.org/0000-0001-7323-9184

Catalogue record

Date deposited: 28 Feb 2019 17:30
Last modified: 12 Apr 2024 01:47

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Contributors

Author: Seth Giddings ORCID iD
Editor: Giovanna Mascheroni
Editor: Donell Holloway

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