Uncommon patterns - Authoring with story specific structures
Uncommon patterns - Authoring with story specific structures
. In interactive narrative research there has been a lot of interest in common structural patterns, both as a way of critically analysing work and as a scaffolding mechanism for authoring systems. But stories can contain uncommon patterns that are unique to that story. These may be just as challenging to manage, but are much harder to support in an authoring tool precisely because they are bespoke. In this paper we look at uncommon patterns in interactive story designs, and report on some initial work to support these using a Domain Specific Language (DSL) based on typescript. We show how this approach does allow for the easy construction of repeating complex structure, but also that the technical and expertise barrier for the use of such systems is high. We then consider how the main benefits of this approach may be made more widely accessible. Our work shows that support for Uncommon Patterns would be a useful addition to authoring systems (in both the writing, and editing/revision stages), but also that more work is necessary if they are to be become more widely accessible
Spawforth, Callum
27f9ce92-43b1-47c1-ad80-ce2b7863823c
Gibbins, Nicholas
98efd447-4aa7-411c-86d1-955a612eceac
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372
8 December 2018
Spawforth, Callum
27f9ce92-43b1-47c1-ad80-ce2b7863823c
Gibbins, Nicholas
98efd447-4aa7-411c-86d1-955a612eceac
Millard, David
4f19bca5-80dc-4533-a101-89a5a0e3b372
Spawforth, Callum, Gibbins, Nicholas and Millard, David
(2018)
Uncommon patterns - Authoring with story specific structures.
Authoring for Interactive Storytelling Workshop - ICIDS 2018, Trinity College, Dublin, Ireland.
08 Dec 2018.
6 pp
.
Record type:
Conference or Workshop Item
(Other)
Abstract
. In interactive narrative research there has been a lot of interest in common structural patterns, both as a way of critically analysing work and as a scaffolding mechanism for authoring systems. But stories can contain uncommon patterns that are unique to that story. These may be just as challenging to manage, but are much harder to support in an authoring tool precisely because they are bespoke. In this paper we look at uncommon patterns in interactive story designs, and report on some initial work to support these using a Domain Specific Language (DSL) based on typescript. We show how this approach does allow for the easy construction of repeating complex structure, but also that the technical and expertise barrier for the use of such systems is high. We then consider how the main benefits of this approach may be made more widely accessible. Our work shows that support for Uncommon Patterns would be a useful addition to authoring systems (in both the writing, and editing/revision stages), but also that more work is necessary if they are to be become more widely accessible
Text
Uncommon_Patterns___Authoring_with_Story_Specific_Structures
- Accepted Manuscript
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Published date: 8 December 2018
Venue - Dates:
Authoring for Interactive Storytelling Workshop - ICIDS 2018, Trinity College, Dublin, Ireland, 2018-12-08 - 2018-12-08
Identifiers
Local EPrints ID: 428942
URI: http://eprints.soton.ac.uk/id/eprint/428942
PURE UUID: f7792fbc-a25e-4341-837c-1f36bf3d3663
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Date deposited: 15 Mar 2019 17:30
Last modified: 16 Mar 2024 03:02
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Contributors
Author:
Callum Spawforth
Author:
Nicholas Gibbins
Author:
David Millard
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