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Gamification in management: a systematic review and research directions

Gamification in management: a systematic review and research directions
Gamification in management: a systematic review and research directions
This paper conducts a contemporary and inclusive review of initial applications of gamification to various management fields, such as finance, corporate governance, risk management, human resource management, etc. It defines and contextualizes gamification within the field of management. This allows to understand the main elements of a general gamified system and its main applications. Via a systematic review of 203 studies addressing management contexts and gamification, it develops a holistic framework for the analysis of gamification in management areas. The study concludes by setting out a list of questions to direct future research in order to increase the impacts of this innovative and strategic research area within businesses and organizations.
Gamification, strategy, management, review, innovation
2384-8766
57-74
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Bui, Hong T.M.
26d17e90-e724-44e2-b033-121c9f9ba4fd
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Bui, Hong T.M.
26d17e90-e724-44e2-b033-121c9f9ba4fd

Wanick, Vanissa and Bui, Hong T.M. (2019) Gamification in management: a systematic review and research directions. International Journal of Serious Games, 6 (2), 57-74. (doi:10.17083/ijsg.v6i2.282).

Record type: Article

Abstract

This paper conducts a contemporary and inclusive review of initial applications of gamification to various management fields, such as finance, corporate governance, risk management, human resource management, etc. It defines and contextualizes gamification within the field of management. This allows to understand the main elements of a general gamified system and its main applications. Via a systematic review of 203 studies addressing management contexts and gamification, it develops a holistic framework for the analysis of gamification in management areas. The study concludes by setting out a list of questions to direct future research in order to increase the impacts of this innovative and strategic research area within businesses and organizations.

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e-pub ahead of print date: 24 June 2019
Keywords: Gamification, strategy, management, review, innovation

Identifiers

Local EPrints ID: 432146
URI: http://eprints.soton.ac.uk/id/eprint/432146
ISSN: 2384-8766
PURE UUID: cbc86d4b-4bb8-4ee6-9e6f-25969796378b
ORCID for Vanissa Wanick: ORCID iD orcid.org/0000-0002-6367-1202

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Date deposited: 03 Jul 2019 16:30
Last modified: 21 Nov 2024 02:51

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Contributors

Author: Vanissa Wanick ORCID iD
Author: Hong T.M. Bui

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