Applying games design thinking for scientific data visualization in virtual reality environments
Applying games design thinking for scientific data visualization in virtual reality environments
This paper proposes the application of games design thinking in the development of Virtual Reality (VR) and Augmented Reality (AR) experiences for scientific data visualization. We start by introducing the design challenge and how we have approached the design of immersive experiences by using principles of games design. For that, we discuss the case of the design and development of visualization of orbits and earth observations data in both VR and AR environments. Limitations and potential outcomes are discussed and addressed in both cases, including the limitations of the technologies proposed. We conclude this paper with recommendations for the use of games design thinking applied in this context and how scientists, artists and designers could collaborate in future projects.
data visualization, games design, immersive experiences, virtual reality, scientific applications
1121-1131
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Castle, Jessica
d5bd6aab-eb5b-4ce9-aedc-3cdae008d105
Wittig, Alexander
3a140128-b118-4b8c-9856-a0d4f390b201
26 September 2019
Wanick, Vanissa
d2941cae-269e-4672-b448-8cb93e22e89e
Castle, Jessica
d5bd6aab-eb5b-4ce9-aedc-3cdae008d105
Wittig, Alexander
3a140128-b118-4b8c-9856-a0d4f390b201
Wanick, Vanissa, Castle, Jessica and Wittig, Alexander
(2019)
Applying games design thinking for scientific data visualization in virtual reality environments.
In XIII International Conference on Graphics Engineering for Arts and Design: Graphica Rio 2019.
.
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Conference or Workshop Item
(Paper)
Abstract
This paper proposes the application of games design thinking in the development of Virtual Reality (VR) and Augmented Reality (AR) experiences for scientific data visualization. We start by introducing the design challenge and how we have approached the design of immersive experiences by using principles of games design. For that, we discuss the case of the design and development of visualization of orbits and earth observations data in both VR and AR environments. Limitations and potential outcomes are discussed and addressed in both cases, including the limitations of the technologies proposed. We conclude this paper with recommendations for the use of games design thinking applied in this context and how scientists, artists and designers could collaborate in future projects.
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56a Applying games design-published
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Published date: 26 September 2019
Venue - Dates:
XIII International Conference on Graphics Engineering for Arts and Design: Graphica 2019, Rio de Janeiro, Rio de Janeiro, Brazil, 2018-10-24 - 2019-10-27
Keywords:
data visualization, games design, immersive experiences, virtual reality, scientific applications
Identifiers
Local EPrints ID: 434924
URI: http://eprints.soton.ac.uk/id/eprint/434924
PURE UUID: e94410e5-fab2-4dbb-82a6-20ea8c2f3f9a
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Date deposited: 16 Oct 2019 16:30
Last modified: 21 Nov 2024 02:52
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Author:
Jessica Castle
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