Developing an in-car 3D audio system using the latest Virtual Audio Methods
Developing an in-car 3D audio system using the latest Virtual Audio Methods
A 3D virtual audio system optimized for in-car use is presented. The proposed system is based on cross-talk cancelation techniques to control the sound arriving at each of the listener’s ears. The low acoustic power requirements and well defined listener locations are beneficial to the optimisation of the system. However, the system must account for limitations such as restricted transducer positioning within the car interior as well as the reflections and reverberation inside the car. The system is based on a discretization of the Optimal Source Distribution (OSD)method, consisting of 3 pairs of transducers placed in the head lining and footwells of the vehicle. Crosstalk cancellation filters are produced from simulated Head Related Transfer Functions, providing flexibility of implementation in various car interiors and seating positions as well as avoiding the laborious and time-consuming process of measuring HRTFs adequate for use as crosstalk cancellation filters. Subjective evaluation of the system’s localization performance has been carried out as a means to assess its potential for binaural reproduction.
Wallace, Daniel
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Migliori, Delphis
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Soarez, Filipe
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Orosz, Gergely
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Eelmets, Ergo
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13 June 2016
Wallace, Daniel
ef3e070e-d641-48ac-8e5b-fe083131ee86
Migliori, Delphis
f9d06368-22fe-4d57-8d20-354fe37b06dc
Soarez, Filipe
461ebbea-f4ab-4451-a420-0889429f5549
Orosz, Gergely
2f90481e-9711-4ffd-8cd7-93b2ed4bde6f
Eelmets, Ergo
62de5364-b5f3-40e6-a440-d4266fcf6f0c
Wallace, Daniel, Migliori, Delphis, Soarez, Filipe, Orosz, Gergely and Eelmets, Ergo
(2016)
Developing an in-car 3D audio system using the latest Virtual Audio Methods.
EuroRegio2016, , Porto, Portugal.
13 - 15 Jun 2016.
11 pp
.
Record type:
Conference or Workshop Item
(Paper)
Abstract
A 3D virtual audio system optimized for in-car use is presented. The proposed system is based on cross-talk cancelation techniques to control the sound arriving at each of the listener’s ears. The low acoustic power requirements and well defined listener locations are beneficial to the optimisation of the system. However, the system must account for limitations such as restricted transducer positioning within the car interior as well as the reflections and reverberation inside the car. The system is based on a discretization of the Optimal Source Distribution (OSD)method, consisting of 3 pairs of transducers placed in the head lining and footwells of the vehicle. Crosstalk cancellation filters are produced from simulated Head Related Transfer Functions, providing flexibility of implementation in various car interiors and seating positions as well as avoiding the laborious and time-consuming process of measuring HRTFs adequate for use as crosstalk cancellation filters. Subjective evaluation of the system’s localization performance has been carried out as a means to assess its potential for binaural reproduction.
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Developing an In-Car 3D Audio System using the latest Virtual Audio Methods
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Published date: 13 June 2016
Venue - Dates:
EuroRegio2016, , Porto, Portugal, 2016-06-13 - 2016-06-15
Identifiers
Local EPrints ID: 435266
URI: http://eprints.soton.ac.uk/id/eprint/435266
PURE UUID: 7a875e7c-7b6b-4bfb-9f9a-76cfdac1c1c5
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Date deposited: 29 Oct 2019 17:30
Last modified: 11 Nov 2024 20:49
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Contributors
Author:
Daniel Wallace
Author:
Delphis Migliori
Author:
Filipe Soarez
Author:
Gergely Orosz
Author:
Ergo Eelmets
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