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Urban media experiences powered by FLAME

Urban media experiences powered by FLAME
Urban media experiences powered by FLAME
Today, users want more engaging and meaningful media experiences, especially localized to their context and community. Physical and virtual spaces are colliding, allowing mobile users to move between increasingly interactive and content-rich spaces, and to participate in co-creation of experiences that bring together digital and physical worlds. User demands and technology trends are pushing media companies to search for new technologies that engage with users, communities and spaces to create places for culture, entertainment and learning. FLAME is building a software-based 5G platform for the deployment of Future Media Internet (FMI) services across the city. 5G technologies and new network paradigms fulfil the strict requirements of the new trends of media services in terms of low latency, flexibility, high fidelity, etc. This whitepaper identifies these market trends and pays special attention to the offering of localised experiences in the city. This is one of the relevant media and entertainment use cases for 5G. The city is not only a place to live or to consume media content. The city is also a place to enjoy cultural experiences that involve media, to interact with other people, to learn about symbolic values (like the city’s history) or to play games. In fact, one of the main city trends is the generation of content by users, who immediately share it via social networks. As described in this whitepaper, the project has deployed the FLAME platform on real smart city infrastructures to enable new media validation experiments. These experiments have confirmed the FLAME technical proposition for media services and have revealed insights into the way users interact with the city.
FLAME Consortium
Martin Edo, Carlos Alberto
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Martrat, Josep
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Gordon, Marc
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Carrozzo, Gino
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Braunschweiler, Manuel
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Poulakos, Steven
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Boniface, Michael
f30bfd7d-20ed-451b-b405-34e3e22fdfba
Martin Edo, Carlos Alberto
94013f18-fd5e-4fd4-a4a8-82142bd998ec
Martrat, Josep
dba2c1c2-9e9e-4441-a9d0-f84f5f9cf386
Gordon, Marc
8520e127-66d1-458b-a9f7-1b345fe06bda
Carrozzo, Gino
0424c847-b698-4f72-996d-f6206402a392
Braunschweiler, Manuel
bbb080e6-6e92-4e27-967b-488f43e5a9c6
Poulakos, Steven
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Boniface, Michael
f30bfd7d-20ed-451b-b405-34e3e22fdfba

Martin Edo, Carlos Alberto, Martrat, Josep, Gordon, Marc, Carrozzo, Gino, Braunschweiler, Manuel, Poulakos, Steven and Boniface, Michael (2019) Urban media experiences powered by FLAME FLAME Consortium 15pp.

Record type: Monograph (Project Report)

Abstract

Today, users want more engaging and meaningful media experiences, especially localized to their context and community. Physical and virtual spaces are colliding, allowing mobile users to move between increasingly interactive and content-rich spaces, and to participate in co-creation of experiences that bring together digital and physical worlds. User demands and technology trends are pushing media companies to search for new technologies that engage with users, communities and spaces to create places for culture, entertainment and learning. FLAME is building a software-based 5G platform for the deployment of Future Media Internet (FMI) services across the city. 5G technologies and new network paradigms fulfil the strict requirements of the new trends of media services in terms of low latency, flexibility, high fidelity, etc. This whitepaper identifies these market trends and pays special attention to the offering of localised experiences in the city. This is one of the relevant media and entertainment use cases for 5G. The city is not only a place to live or to consume media content. The city is also a place to enjoy cultural experiences that involve media, to interact with other people, to learn about symbolic values (like the city’s history) or to play games. In fact, one of the main city trends is the generation of content by users, who immediately share it via social networks. As described in this whitepaper, the project has deployed the FLAME platform on real smart city infrastructures to enable new media validation experiments. These experiments have confirmed the FLAME technical proposition for media services and have revealed insights into the way users interact with the city.

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Published date: 22 November 2019

Identifiers

Local EPrints ID: 436800
URI: http://eprints.soton.ac.uk/id/eprint/436800
PURE UUID: 95fd7641-9bd6-4691-88e8-cd183a09b624

Catalogue record

Date deposited: 09 Jan 2020 17:32
Last modified: 09 Jan 2020 17:32

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Contributors

Author: Carlos Alberto Martin Edo
Author: Josep Martrat
Author: Marc Gordon
Author: Gino Carrozzo
Author: Manuel Braunschweiler
Author: Steven Poulakos
Author: Michael Boniface

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