Interaction and service design patterns in FLAME
Interaction and service design patterns in FLAME
The design of real-time interactive systems must consider how experience, performance and cost is influenced by the allocation of compute, storage and network resources necessary to process and delivery services and content. This report outlines the general challenges for service developers designing interactive systems and how the FLAME service delivery platform supports flexible management and control of highly distributed micro-services
Boniface, Michael
f30bfd7d-20ed-451b-b405-34e3e22fdfba
Trossen, Dirk
c78d86a6-b32a-45a5-897d-019524cdae97
31 July 2019
Boniface, Michael
f30bfd7d-20ed-451b-b405-34e3e22fdfba
Trossen, Dirk
c78d86a6-b32a-45a5-897d-019524cdae97
Boniface, Michael and Trossen, Dirk
(2019)
Interaction and service design patterns in FLAME
FLAME Consortium
13pp.
Record type:
Monograph
(Project Report)
Abstract
The design of real-time interactive systems must consider how experience, performance and cost is influenced by the allocation of compute, storage and network resources necessary to process and delivery services and content. This report outlines the general challenges for service developers designing interactive systems and how the FLAME service delivery platform supports flexible management and control of highly distributed micro-services
Text
FLAME-Service-Design-Patterns-v1.1
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Published date: 31 July 2019
Identifiers
Local EPrints ID: 436803
URI: http://eprints.soton.ac.uk/id/eprint/436803
PURE UUID: 3473fc29-81fd-4389-a506-2452cfcc2fe7
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Date deposited: 09 Jan 2020 17:32
Last modified: 17 Mar 2024 02:52
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Author:
Dirk Trossen
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