GPU-based optimization of a free-viewpoint video system
GPU-based optimization of a free-viewpoint video system
Orman, N.
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Kim, Hansung
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Sakamoto, R.
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Kitahara, I.
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Kogure, T.
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Lindeman, Robert
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2008
Orman, N.
4751c1a7-88ba-429a-87c5-dc4cc67f5cd5
Kim, Hansung
2c7c135c-f00b-4409-acb2-85b3a9e8225f
Sakamoto, R.
6cdb329c-4cb0-42d6-b4b0-68b448304398
Kitahara, I.
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Kogure, T.
a9e1dee3-aefb-42c8-af82-dbfda7e86726
Lindeman, Robert
2a8588b6-c87f-4ef3-8267-8945f19c0549
Orman, N., Kim, Hansung, Sakamoto, R., Kitahara, I., Kogure, T. and Lindeman, Robert
(2008)
GPU-based optimization of a free-viewpoint video system.
Symposium on Interactive 3D graphics and games.
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Conference or Workshop Item
(Paper)
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Published date: 2008
Venue - Dates:
Symposium on Interactive 3D graphics and games, 2008-02-21
Identifiers
Local EPrints ID: 440564
URI: http://eprints.soton.ac.uk/id/eprint/440564
PURE UUID: b95d5330-805a-436d-827c-3dd79b663953
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Date deposited: 07 May 2020 16:37
Last modified: 23 Feb 2023 03:21
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Contributors
Author:
N. Orman
Author:
Hansung Kim
Author:
R. Sakamoto
Author:
I. Kitahara
Author:
T. Kogure
Author:
Robert Lindeman
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