Generation method for immersive bullet-time video using an omnidirectional camera in VR platform
Generation method for immersive bullet-time video using an omnidirectional camera in VR platform
This paper proposes a generation method of immersive bullet-time video that continuously switches the images captured by multi-viewpoint omnidirectional cameras arranged around the subject. In ordinary bullet-time processing, it is possible to observe a point of interest (POI) at the same screen position by applying projective transformation to captured multi-viewpoint images. However, the observable area is limited by the field of view of the capturing cameras. Thus, a blank region is added to the displayed image, depending on the spatial relationship between the POI and the capturing camera. This seriously harms image quality (i.e., immersiveness). We solve this problem by applying omnidirectional cameras to bullet-time video production. Furthermore, by using the virtual reality platform for calibration of multi-viewpoint omnidirectional cameras and display of bullet-time video, fast and simple processing can be realised. © 2018 Association of Computing Machinery.
Calibration, Video cameras, Virtual reality, Bullet time, Camera calibration, Multi-viewpoints, Omnidirectional cameras, Vr platforms, Time switches
19-26
Association for Computing Machinery
Takeuchi, O.
408f5f16-7a55-4a3e-bd8d-b2aee4a8a88e
Shishido, H.
266c89c3-848b-4efc-98c5-e1a4dc167fc7
Kameda, Y.
4fa1efaf-6c62-43eb-8167-4a6bf1d4a577
Kim, H.
2c7c135c-f00b-4409-acb2-85b3a9e8225f
Kitahara, I.
13b48c1f-8b52-4b65-9f98-e00c2bee22df
October 2018
Takeuchi, O.
408f5f16-7a55-4a3e-bd8d-b2aee4a8a88e
Shishido, H.
266c89c3-848b-4efc-98c5-e1a4dc167fc7
Kameda, Y.
4fa1efaf-6c62-43eb-8167-4a6bf1d4a577
Kim, H.
2c7c135c-f00b-4409-acb2-85b3a9e8225f
Kitahara, I.
13b48c1f-8b52-4b65-9f98-e00c2bee22df
Takeuchi, O., Shishido, H., Kameda, Y., Kim, H. and Kitahara, I.
(2018)
Generation method for immersive bullet-time video using an omnidirectional camera in VR platform.
In AVSU'18: Proceedings of the 2018 Workshop on Audio-Visual Scene Understanding for Immersive Multimedia.
Association for Computing Machinery.
.
(doi:10.1145/3264869.3264872).
Record type:
Conference or Workshop Item
(Paper)
Abstract
This paper proposes a generation method of immersive bullet-time video that continuously switches the images captured by multi-viewpoint omnidirectional cameras arranged around the subject. In ordinary bullet-time processing, it is possible to observe a point of interest (POI) at the same screen position by applying projective transformation to captured multi-viewpoint images. However, the observable area is limited by the field of view of the capturing cameras. Thus, a blank region is added to the displayed image, depending on the spatial relationship between the POI and the capturing camera. This seriously harms image quality (i.e., immersiveness). We solve this problem by applying omnidirectional cameras to bullet-time video production. Furthermore, by using the virtual reality platform for calibration of multi-viewpoint omnidirectional cameras and display of bullet-time video, fast and simple processing can be realised. © 2018 Association of Computing Machinery.
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More information
Published date: October 2018
Additional Information:
cited By 1
Venue - Dates:
ACM Mulrtimedia Workshop on Audio-Visual Scene Understanding for Immersive Multimedia, 2018-10-10
Keywords:
Calibration, Video cameras, Virtual reality, Bullet time, Camera calibration, Multi-viewpoints, Omnidirectional cameras, Vr platforms, Time switches
Identifiers
Local EPrints ID: 440625
URI: http://eprints.soton.ac.uk/id/eprint/440625
PURE UUID: 248c293d-70e3-4126-935c-7db810e0bff8
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Date deposited: 12 May 2020 16:46
Last modified: 17 Mar 2024 04:01
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Contributors
Author:
O. Takeuchi
Author:
H. Shishido
Author:
Y. Kameda
Author:
H. Kim
Author:
I. Kitahara
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